Originally Posted by
Izsha
You have always clung to the idea that one tank must have a deficit somewhere to 'create' space for someone else. I fundamentally reject that notion and in fact see it as a direct path to greater imbalance as one deficit will be 'less' detrimental than another and 1 strength will always be 'more' beneficial. Classic example is HW pld vs HW warrior. HW pld strength was party support with 'deficit' in damage. War was the opposite. Playerbase strongly preferred 1 strength (DPS) and gave no Fs about Pld's support strength. Its a recipe for failure and has been proven so in any game that implemented it. At best, it creates a situtation where specific jobs are good at specific encounters. At worst it deletes some jobs from use broadly. If both warrior and Pld had similar damage, similar support, then they would both be playable. And that is before we add in playerbase trying to break the system by finding a way to do 2 MT or 2 OT combos to, again, leverage the strengths they desire and ignore the weaknesses they dont care about.