Originally Posted by
Edax
True, sometimes a monster is just a monster. I'd argue that FFXIV relies on it a bit too much. Like I said, it's really takes no effort to write the story of a dungeon as "random bosses are in your way" and the players can sense when little effort has been put into a dungeon. Sure, you can spice up random monster with death consequences, but I still say that the engagement level remains low, like on the level of Eureka Amenos. However, if you actually develop these bosses in the story, the fight because far more meaningful, even on repeats. The act of taking a life should be a tragedy, not just a cheap adrenaline rush.