Originally Posted by
Matsume
Jinko, I'm going to stop you right there. I don't see any reason whotsoever why Yoshida and the dev team cannot make U/U gear Meldable. If melding is done in a like fashion as repairs, other players could meld materia from your inventory that you choose onto an item that you've chosen, reap a reward, and no change of hands would need to be made. All SE would have to do is put certain restrictions on these U/U gears. For ex: Green Gear can be melded up to 4x Maximum, Blue Gear up to 3x Maximum, Future Orange Gear up to 2x Maximum, Future Purple Gear only 1x Maximum - given that the base stats on these gears are equivalent to single/multi melded gear.
This generates an incentive for these gears, as well as replay value since people will undoubtedly break many of these in the process of melding (except Purple which should be so hard to obtain that breaking it on single meld would be ludicrous). I don't understand why this would be so hard to implement. Sure it would require looking over each U/U piece o gear individual, but this isn't hard at all considering there aren't thaaaat many.