I’d rather spam Stone IV than be force to stand and wait around for people to take damage, to be quite frank. There’s also more to WHM than just that—you still have DoTs to manage, and the ever-lovely skill Assize to use off-cooldown (unless you’re saving it for an incoming raid-wide damage). Yoshida also explained that the reasoning for removing Cleric Stance/scaling healer DPS off of Mind was because he was aware that people enjoy that gameplay, and wanted to make it simpler (since Cleric Stance was notorious for being over-sensitive to double tapping, and it locked you into it for 5 full seconds). Those were his words, not mine.
Most of the healers that DPS will tell you they do so because standing around and waiting for incoming damage is boring gameplay, and that they actually enjoy contributing to the party in another meaningful way. You’ve read the healer DPS debates. Sure some do to conform to some META, but a lot do because they enjoy it/want to. You’re again applying your definition of “fun” or “interesting” gameplay to everyone—what’s fun (or not fun) for you doesn’t apply to others. Same for what is fun (or not fun) for me. But I’m going off of what countless other healers have said in the myriad of healer DPS debates this forum has seen.
But this thread isn’t about that; it’s about a supposed bad tank who, while he may or may not have actually been bad, was not wrong when he said enmity management is also the responsibility of DPS jobs. Use Diversion. Use Tactician.
