Not really, PotD efficiency starts to drop off around 50+ and limiting it to 61+ means it's only useful for 9 levels instead of the 61 levels PotD is good for. Seems it'll have a much shorter lifespan as a result.
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Well it seems to me they wanted to cater to ppl wanting harder 4 man content this time around since they cut much of the easier floors
There are 2 now, that said I don't agree with it, aside the problem of the dmg/self defense needed there's the RNG aspect that was the real wall nothing else.
If you don't have enough defensive pomanders you don't clear it. That said they kept telling how they wanted to give something to chew to ppl wanting harder 4 man content that is different than normal dungeons, so we'll see anyway.
That's the player's fault I think. Towards the end of HW people wound up only running 51-60 because it was the easiest to overgear and level with. So they probably saw the data and figured why make 10 when you only need 3.
The hard thing..oh boy, that's going to be a roll of the dice. I hope at least they will get rid of the need to start over after one death, but this is going to be one big beta test and there is a lot to get wrong.
Don't think they will get rid of it, they kinda lessend it by having to do only 2 sections before the hard stuff compared to 10 hopefully, which would make it less fatigue inducing I think, so If I have to guess for them could be considered fixed by this.
However maybe by hard floor they might simply means that floor 31 is like floor 101, thought they specifically said they wanted more 180+ floor-like content for 4 man in the future, who knows.
I was pretty upset by that as well. But it's true that my friends and I will probably spend ~a week finishing off the MSQ, Alliance raid and possibly the new 8-man fights. Plus Beast Tribe quests and Doman reconstruction will keep us occupied for a bit. I really hope the delay on Deep Dungeon is max 2 weeks though. Preferably less. Even more preferably no delay at all. But I could live with 2 weeks.