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In 4.2, you gave the three normal (non-magical) GC horse mounts the ability to fly, yet the magic-based primal mounts from the ARR primals still can't fly (including Nightmare).
Will we ever see the primal mounts (including Nightmare) granted the ability to fly?
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Will you add percentage values to attribute tooltips, so that we don't have to wait for extensive community testing to find out what stats to meld?
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What is the status on the cross server Linkshell feature?
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Do you have any plans to give players more options with the appearance of the party frames? Such as maybe using alliance frames for party frames, using a horizontal party frame, or splitting the party frame into two groups of four that can be placed side by side.
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Will you ever allow skills placed within macros to utilize the same ability queue used by non-macroed abilities. As it stands now, using any form of macro is detrimental to the player.
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When will you enable us to send tells while in duties? The last time this was mentioned was the live letter Q&A from August 7, 2013 where you told us it's currently masked.
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Will you ever give us an option to use legacy controls with the standard camera so that we may pan the camera while running without turning our character at the same time? Currently, the only want to do this is to move with auto run.
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I love command missions because they're a great way to level lower level classes/jobs without having to worry about slowing down other players while still learning rotations and such. Most people I know who use command missions use it for this purpose.
Can you expand on why you chose to add 2 50 dungeons to command mission?
While Dzemael Darkhold was appreciated, being a level 44 dungeon it was filling the gap between Stone Vigil (41) and Wanderer's Palace (50), there is also a big gap between Brayflox(32) and Stone Vigil(41), and a gap between Toto-Rak(24) and Brayflox(32) that needed addressing. There are also people who want 51-60 dungeons. So adding 2 level 50 dungeons when there was already a level 50 dungeon was a bit of a disappointment.
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Every patch bring interface upgrade and better interface tools.
Can we expect a party interface rework?
Notably with : possibly to consolidate/hide MP/TP ; Filter visible buff / debuff and as well as priority. Make it like a raid alliance interface.(possibly allowing PS4 user to healer other alliance group easily)
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What are the chances that Castrum Meridianium and Praetorium will be changed to solo duties with NPC party members (like the Naadam), and that instead MSQ roulette will contain other dungeons required to progress in MSQ?
With cutscene skipping, it can be an inferior experience for new people. With cutscene nonskippable, it can be an inferior experience for veteran players that are helping fill out the group, which will in turn increase the wait times for newer players as less and less people will queue for this roulette. Other MSQ dungeons do not have this enormous amount of cutscenes and this seems like the better long term solution.
While I understand that spending dev resources to rework something from 2.0 might seem like working on old content, and most MMO's do not do such things for old content, this is a very unique MMO in the sense of locking almost everything behind MSQ (whereas in other games a player can power level to max and immediately start the latest endgame content, or do the entire storyline without ever gating other content). As such old content will always remain relevant to the newer player population.