Originally Posted by
TheCount
Having moments where you survive for long periods of time happened before as well, the inner release change just makes it slightly easier if you have it up because you have 10 seconds worth of being able to use the ability meant for survival (instead of using it for just damage) So really this is not so absurd. I've had plenty moments on all three tanks where the stars aligned just right to save the group. Tanks aren't THAT squishy that they can't even survive 10 seconds without a healer, and they can handily prolong the period as long as they use mitigation and all abilities possible in that dire moment.
So yeah not that absurd, especially like you said the paladin can self-heal for grand amounts and even be invincible for a short time