Is it only Summoner? If it's an issue with Dots, then I imagine everyone goes down a notch.
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To (slightly uncharacteristically) side with Harold, BLM was basically unplayable and objectively worse than HW BLM at launch. Sure, it wasn't "crash the game instantly" but you may as well have crippled your static by playing it. Our rotation was made absolutely worse than our HW counterpart, Blizzard IV was now a hindrance, and we dealt far less damage than we should have.
Now we're on the right track.
As I said maybe I have a different experience on what unplayable really means
Apparently a literal definition. And that's okay. I find it amusing and concerning (which it is depends on my mood that day I guess) that the guy in charge of this game mains BLM and released it for 4.0 in the state it was in. It also kind of blows my mind that we were given new tools in the expansion like Umbral Hearts and the big debate was whether it was a DPS gain or not to ignore the new tool.
Umbral hearts fill 2 roles. A filler spell (B4) in ice while waiting on Mana ticks, and trading time in Ice for time in Fire (A tit for tat GCD trade)
The 'tool' is directly related to dealing damage, so the merits of the tool will be based solely on whether you're doing more or less damage with it.
They sorta already tried that, actually. Back in... 3.1, I think it was? There was a change to LB generation to add a penalty if you have more than 2 of any single role (tank/healer/melee/ranged/caster). It lasted all of 1 patch before they changed it to the current penalty for duplicate jobs.
The guy in charge of this game wanted to get rid of protect, the dev team outvoted him, so while I understand that ppl tend to accuse him of everything since he's pretty much the face of this game, the truth is another which is that the dev team has enough power to make decisions by itself
So, I'm not saying I'm especially glad with the change. I was really hoping for 300 (but still expecting 280) and perhaps a bit more (like Ley Line adjusted to 60sec)
Anyway, BLM will most likely not be part of the dps meta yadiyada but, beside those group aiming for the top fflogs, for let say 50 to 80 percentils, will that buff makes BLM fine in itself?
Like, by going in a pf where no buffs will ever be sync (beside on pull) and it's pretty much free for all until the boss is down, will BLM contribute a good rdps compared to others?
Trick Attack and other similar buffs loose a lot of value when it done randomly and doesn't align with any Wild Fire, Libra, Bahamoo etc etc, making the NIN tdps much lower than what you would have in a meta run. (or just the same run where people actually align everything properly).
Since BLM brings no buff, the less organised a group is, the more valuable his selfish dps is.
What do you think?
I'm not interested in fflogs as I only BLM casually (healmain) but I still would like to know if my overall raid contribution will be fine when I join a pf.
I must say, I've been disappointed big time by the changes because and I'm on the edge of simply quitting the game. There's so many points that I think are too overwhelming, I mean by that : The over-simplification of the gameplay, the terrible choices in terms of balance, the lack of transparency.
Most of you guys think that META has no implication on the majority of the players while it has in facts big time impact on the "perceived value". You have to accept that, it is a mechanism that is present at any layer/level of the endgame, both in pugs and in formed groups.
Casters as many others classes are currently fighting for the "4th slot", while some of them are literally locked-out from it because of the perceived value of the jobs. I mean by lock-out, not even being able to enter in a lot of PF's.
As it is for 4.2. The balances have adjust some 4th slots jobs with each other while not even trying to balance them with the "holy trinity" of NIN,BRD and DRG.