Originally Posted by
ShinChuck
Amen, my friend. I have no problem with the people asking for balanced solo/party play, but the people who seem aggressively anti-solo entirely... geez, what do you have against people enjoying the game? Are you so incredibly closed minded that you can't possibly fathom the idea of gameplay that facilities the choices of the solo and party players?
As a theoretical, do you oppose things like, say, Chocobo Racing, Triple Triad or Blitzball in FFVII, VIII and X? After all, those are RPGs, not racing sims, card or sports games. Yet SE choose to put them in, and people enjoyed them - do you fault people for doing so?
You're stuck in an odd, archaic mindset of, "It's 'Massively Multiplayer Online', therefore it MUST force players to play together." But that's a very limiting view of a genre wide-ranging with possibilities. "Party play" is not the extent of it's definition. You are interacting with players everyday, by shopping, by typing /cheer at someone, chatting with a linkshell, hanging with a friend crafting.
Perhaps more important than "party play" in regards to the idea of an MMORPG is the idea of choice, and freedom, in a living, breathing world. The genre is ripe for innovation, of helping people connect in *new* ways, of living in a virtual world in accordance with their own will as much as that of the developer and the community, and will never advance if we have people foaming at the mouth every time somebody dares mention something that goes against the idea of "party play and party play only!"