+gamepad +switch classes +crafting -lack of content -lack of polish -lack of atmosphe
I just recently started playing the game.
I enjoyed 3 things:
That it works so well with a game pad.
That you could switch class so easy.(You din't have to log in a and out again to try different classes.)
That crafting feels more developed than in usual MMO.
But already at lower lever you feel that the game was released pre-mature.
- Lack of quests. In a mature game there are a lots of quests. As a example if you are a blacksmith you can't level up easy just don't the quests that are available in the starting area (if you don't do the same quests many times).
- Lack of easy to get info for new player in game (you need to look at http://lodestone.finalfantasyxiv.com to find out some stuff).
But what I miss most when I started the game is that I thought I would see more of NPC walking down the streets so I would look more like in the trailers. I though that it should look more like in the trailers.
Quote:
Originally Posted by
Vix
There has rarely been, a finished MMO at launch. Its always a work in progress.
They are almost always a completely different game just half a decade after launch. True, this isn't the best launch Ive seen, but it certainly isn't the worst. From my own personal resume of MMO's I would say that title goes to AoC.
I really wonder why most company do like that.
3 MMO that I started playing I left after 30 day. And I left as I though it was not good enough. Then I though I get back later an check out. But that never happens.
But FXIV has a 2nd chance as they are going to release on PS3 also. Polishing the game and add more content is where most of the development that need to be done.
Right now the game is biased toward the solo-player that likes to be a generalist. They need to be lot of thinking and testing how you can make room for the people that likes to play a specialist (and how they should work in groups) without loosing out on the benefits of the current system.