This just shows a problem with how the game is made. People who have no clue what they are doing, randomly just press buttons and eat every AOE are faced with a fight that actually punishes poor DPS, messing up mechanics and not learning from mistakes. This isn't the fights fault, it's the players' fault for being so bad at the game they consider a fight with a bit more mechanics than a dungeon boss or normal primal "extreme/savage" level (lol) and the devs fault for letting it get to this point, where players who are flat out terrible at the game expect to face roll everything and be carried.
