Just speculation, but the WAR skill struck me as the Deliverance version of Unchained. Doesn't really look too much like an AOE.
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oh was it unchained that does that animation? Not big on WAR so I thought it was infuriate. You could be right, I just sort of made the correlation when it seems like they introduce a pld slash which sounds like it could be an aoe combo finisher, and stating drk get an opposite one. So logically i figured theyd show off something similar for WAR.
honestly never understood the purpose of max stacks = 1 move, but that would be awesome too. I mean maybe the devs just said like last time "well warriors always fell cleaving anyway lets give them 2 more to squeeze in" I mean i feel like deliverance was also influenced by the community already dropping defiance anyway so they decided to make it meta....you could be onto something
To some extent, but that is assuming you have the time / MP* to trigger it yourself... i.e. the best use I can think of for DV is just before a party wide AoE, however these typically either have a short cast time or require everyone to stack up (and PLD can't cast while moving), so while I'm admittedly not that practiced at it, I have a hard time triggering DV on my own in such situations.
* Technically you can use Cure, but that takes a cross-class slot and Cure is useless on it's own, which means you are basically sacrificing an ability purely to make DV more useful :/
Agreed, the ability to land it on the whole party at a good range would make it much more useful... although I would be more or less happy with the current range if they removed the heal requirement, as at least then you could trigger it exactly when you wanted it (and on the move).
In my experience this isn't really the case... as the best time to trigger it is generally just before an AoE, but if the healer has kept everyone topped up* then you aren't going to be receiving more heals until after the AoE, which is too late. And there is also the issue of range... i.e. when you are in front of a boss tanking, which is when you are most likely to be receiving regular heals, you are also most likely out of range of all but maybe the melee DPS.
* This is especially the case with a WHM and the their relatively powerful regen(s), which ironically is the best healer to use DV with as they lack their own in-battle AoE shields.
Edit: Also, I'm not talking about savage raid statics, where the heal requirement on DV makes little difference (at worst it is an annoyance and a small waste of MP), I'm talking about general content with PUGs, where removing the heal requirement would transform DV from a skill that is mostly wasted (assuming it is ever used) into a skill that Paladins can use pro-activitely to at least make healers lives a little easier in certain situations, if not save someone, or the rest of the party from death.