They said they were looking into making changes to some undesirable stats like Parry and Accuracy. I don't think it was mentioned they were removing Accuracy outright at this juncture.
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I do agree that CS should be tossed aside in favor of a less clunky way to heal/dps. With the cries for healers to work harder and dps more (not that I really agree with that), it would be better to see a more smooth way to handle things. I think you'd see a lot more people running a healer with the stance dancing gone.
Just make damage based off mind, BUT lower the potency of damage spells, like 3/4 of what they are now? A whm shouldn't be pulling out blm levels of death anyway, a healer's primary duty is healing.
You need to be careful when you're messing with that though, the entire point of Cleric Stance as it exists is to allow healers a means to kill mobs when doing content solo (MSQ, etc.) If you nix Cleric's and reduce attack potency we could still see things taking an unfairly long amount of time to kill in the overworld for healers. So if they're going to go that route, they'd better do a few rounds of testing for viability in the overworld.
Making WHM my first 60 in 3.0 was painful. I'd rather not repeat the experience or make it worse.
My only hiccup in regards to cleric stance is how easy it is to accidentally double tap it and then boom a tank usually dies cause sods law :c
Make it based off of MND. That's what they do in Record Keeper already.
The 'risk' of doing damage is already using a global cooldown for using a damage spell instead of a heal.