Ugh I dislike FATEs with a passion. They're boring in objective, pretty much identical from FATE to FATE with the exception of mob skins, tied into some extremely grindy content, and oh my god I hate the FATE music so much I want it to die. xD
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Ugh I dislike FATEs with a passion. They're boring in objective, pretty much identical from FATE to FATE with the exception of mob skins, tied into some extremely grindy content, and oh my god I hate the FATE music so much I want it to die. xD
Dead to FATEs. (Really, FATEs are the worst in this game by far.)
OMG yes. I could hug you right now. FATEs have to among the most monotonous chore the game offers. I wouldn't be nearly as oppose to them if the devs didn't keep insist on forcing us into them. At least some dynamic event would make them interesting though they would need some sort of mechanics. While Hunts were a decent attempt at world bosses, they quickly became zerg fests since they're generally just souped up trash mobs with massive HP pools.
/raises hand slowly
...
I use them to grind for EXP though up to 50. Then I just do dungeons and beast tribes here and there. I wouldn't mind keeping them as long as there are more people around here to do them with. Kinda hard to complete them on your own.
So the wording is a little off; but what I take from this thread is that FATEs are okay, but they could be a whole lot better.
Room to grow, room to improve, still time left to make good on original promises/marketing. Make FATEs great again.
You know 4.0 will full of FATEs. In this case I feel it indifferent. I do it when I need exp while wait for dungeons. And nothing more. I feel indifferent if they decide remove them or keep them.
The fates are really just there to give people direction and not have them stand in one place (dino island) and farm the same things. That's all it really is.
I actually like FATEs, but I just don't do them because I am usually avoiding EXP to keep from getting too far ahead of the MSQ. Otherwise, I would run them more as they give me the chance to utilize more of my toolkit and use my chocobo when fighting something solo. I also benefit from them because I can always use the drops for something. I still farm multi-mob FATEs with my alternate classes when after a particular drop since I don't have a combat retainer, or don't want to wait an hour. I think a difference here though is that I am not forced to do these FATEs for any kind of progression. A higher rate at a targeted mat, and practicing on something more than a dummy are enticing reasons to do a FATE.
When I've had to do them for some kind of progression, I still didn't mind them all that much, but I did have a slight distaste for needing to do a particular FATE, since I would have to wait for it for a 'chance' at a drop.
Unfortunately, I don't really have any suggestions on how to get players to like them more, and actually wish their would be more participants for the FATEs that can't be soloed as I have always had the most fun doing those. Perhaps make those more rewarding?
My opinions on FATEs is this:
It should never be a primary objective.
That's it, it should be just worth your time doing when you stumble on one while doing something else, and nothing more.
FATEs are the epitome of filler content in that they exist to fill out the world but are they really ever exciting or fun to do? Rarely, if ever. I've long felt that FATEs are wasted potential and could actually be exciting if they were developed and treated as more than fly over content.
I can imagine meaningfully losing or saving settlements, being ambushed by bandits looking to make a name for themselves by taking out the WoL, stumbling upon NPC conversations that lead you to dynamically placed treasure or happening upon NPCs summoning something terrifying and stopping them. Instead, a circle spawns somewhere on the map and I choose to go to it or not. This, I feel, is a huge reason why FATEs feel crappy. It may seem minor but I think there is a lot to be said about running into stuff organically.
Do I think they should go away? No. Do I think they can and should be improved? Of course.