Now that tickles me. I'll be intrigued to see if this comes to fruition.
This is totally wrong its called learning have you heard of it before, like people forget the people that come after them and its really gettin annoying at this point. Look it is just people who simply want to clear the content when they want to like me , I dont play to keep up with others I play to get bang for my buck and that means to not suck up all the content in a week and then come on the forums and complain.
And aside from me where the hell do you think people that are in the nn are gona end up eventually if they come to the game wanting to raid. The fact that people believe that failure only happens when content is fresh is just frankly stupid to me because you always have different players approaching content at different times. So if something is hard now then it will stay hard forever , just because you spamed something when it first came out still doesnt change the fact that someone else well actually many others will come after you with A less chance to spam it because its old, and B more of a toxic environment because people forgot what it was like when they started doing it. So take your gate on somewhere , if you dont wana fail then only do content with your friends and sit down somewhere or go play an rpg.
Having a hard time telling if this is a troll thread or not.
Like you guys beat what you wanted to, unsub and go play something else for a bit. You have neurons, get to firing them.
Woah there cowboy. Let's not put words into my mouth like so many of you guys seem to like doing. Who said I liked face rolling content? I sure didn't say that.
I just like the fact that my team and I can jump into the relevant tier of raiding. Why is it so bad that people can attempt any content?
And yeah, I did call that out, because I know how a lot of people are like on that server.
After thinking for a bit one thing that might solve this entire problem:
Come out with something trial/raid wise or both with a 4 tier difficulty setting where players can select their preferred difficulty from the start, it would be similiar to the arch angel fights from FFXI yes but you didn't need to clear previous ones aside from maybe hard to get very hard.
- As for the rewards from it make them upgrade items to bump up the ilvl of tombs gear
- Set the drop rate differently for each difficulty for those items, the harder the fight the higher the drop rates are
doing something like that would allow for the 'barriers' to separate the various skill levels without causing ppl to feel like they're running the same thing. All players would be able to get the rewards out of it but at the same time making everyone work for them.
Of course there is bound to be those that will disagree with this suggestion, personally I would think those ppl would classify as an elitist because of course they wouldn't want less skilled players to get the same gear they have.
Yes please. This game never test player's gameplay and we end with garbages in EX.
The thing is people have unrealistic expectations its like some of the players in this game really live in their own individual reality, lets say there is a gate right and people do the content when it comes out they farm it wipe time after time until they figured it out. It could have taken them 20 times until they finally cleared it, fast forward 2 or 3 months later someone from the novice network is ready to raid finally finish all of arr and hw and is ready to get in on the endgame.
Playerbase response : oh wait you wernt doing this 3 months ago when it first came out , oh your new to the content get out of my content scrub, if your in my rf group then you better not fail once are Im gona cuss you out and tell you how crappy of a player you are because it only took me 20 times to clear this myself the first time. But you know what it should take you one time you got one time are Im kickin you out of my party your a slum and a scrub get good. Sound about right to me , a gate will do nothing at all because once someone beats said gate after everyone else has already dismantled whats after it back at square one your a scrub and a noob and dont need to be in my content this is a portion of the playerbase and its sad.
Yes you have the right of it there and unfortunately those players do exist and I hate them, it was those type of players that almost cause me to quit playing before I had even been on the game for a month.
I don't know if you're familiar with FFXI and the arch angel fights on there (and sorry I do refer to XI often simply because its the first online game like this one I had played tho its technically the second one, the first online game I played was monster hunter) but what I am suggesting is a 4 tier system. It would be almost exactly the same thing with the same drops except varied in difficulty and different drop rates.
Basicly when the new content is released ppl can select to do the hard mode of the raid and not have to do the first 2, the ppl that are less skilled and less geared than the ones that farmed the previous content in the first few days are able to still do the new content and have the same gaming experience as the 'elite' but they get to do it on thier own skill level.
Id love something like this because it would just be more content in the game but Im truly of the mind that the more I do something the better I will be at it and I think thats how alot of players are. The problem is this and its probably impossible to fix we have players at all different not necessarily skill gaps but time frames that play the game. For instance people who have been farming zur extreme when first released by nature sill be better at that fight than those whom will come and do it 2 months after release.
I play in a way that I always remember I always recall what it was like when I first tried certain content in the game, I always keep in mind that everyone isnt me and Im not everybody so Im always ok with people having their chance at trying. That is something that alot of players do not care for in this game, if the weapon is outdated, if the gear is to old then I dont care about whether ur learning this now , this content is old its beneathe me now is what happens to content in the game for players. So where as zur may have gone down to the wire a few weeks ago in most pf with ten mins remaining in two months after 20 mins somebody is leaving, because like I said some people just play this game as an rpg and forget the shared aspect of the game.
To me if I failed at this content over and over again then you have the right to fail as well, thats called fairness, but people who think like me are very rare and fair in between. It becomes easy for everyone when it becomes easy for you is the mentality so tiers different degrees in difficultly will not change anything even tho its a great idea , but if you are a returning player out of luck, if ur new out of luck, if you take your time in the game out of luck. Thats the problem not that the content is to hard or that everyone is so under skilled its more so once someone gets what they want out of said content its pretty much F everyone else at that point. The only feature that is a must of more understanding and recollection by the playerbase as a whole and to accept your just not always gona win when you go into an instance.