Originally Posted by
Duelle
As I've said before, that depends on how everything else is tuned. If you take away stances, you have to adjust every other ability because you're likely to bake in enmity from your tank stance to certain skills and the damage from your DPS stance in other skills. You'd also have to introduce some way of increasing mitigation (assuming the increase is not passive), which in practical terms means Halone/Delirium/Storm's Path would definitely have to be equalized (tank gameplay would have to point to "use this combo to increase your mitigation" instead of each having a different debuff attached).
I can give you two that I suggested in a thread a while ago: A skill that restores HP whenever you take damage, and a skill that converts damage taken from the next hit into HP. Problem is, and I suspect I'm right on this one, those weren't given to DRK because of the overlap between WAR and DRK when it comes to drains. And the devs were too busy hitting CTRL+C => CTRL+V while tabbing between DRK and PLD. In fact, if WAR ends up getting a version of Umbral Shield (the first of my examples) in 4.0, I'm going to laugh and somehow not be surprised.