Like: There's just so much to do and so many things to choose from, as long as you're not motivated by the shiny battle gear at the end of the tunnel. This is a collectors' game with abundant mounts, minions, glamours and furniture and it suits my fancy. And of course the story is always interesting.
Dislikes: The combat jobs have too similar game play. Almost everyone has combos, there is no longer a fully mobile job (combos or casts or gtfo), healers are almost the same and tanks mitigate the same way by pressing a button every 20 seconds. I'd want more smart heals and chain heals, damage and heals radiating one another, active mitigation for tanks (instead of a tank stance you have to generate and consume a resource often enough to keep up a tank buff - without the same old combo rotation!), mobile ranged dps, more pet jobs and less clumsy pet AI, melee dps that aren't combo-based and dps with a choice between melee and ranged. There should also be at least simple talent trees; players should be able to choose between certain skills for each fight and change their rotation. This system could be expanded on top of the attribute point system. I'd love this kind of horizontal customization even though I hate the idea of horizontal gear progression due to inventory issues.
Oh there's another dislike, inventory issues. My third dislike would be how sensitive this game is to a bad internet connection. I can play almost any other game easily when my bf is browsing youtube but not this one. My combos don't register / they cancel and casts seem to finish but don't land. Sometimes I get interrupted as if I moved even though I stood still for 10 seconds beforehand. It's stupid. Why is this game so bad with lag when other games are not?
