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There's also the question of how would it be distinguished from Ninja if Samurai would be a DPS or Dark Knight if Samurai would be a tank. "I want a tank in heavy armor with a big sword that relies on parry". Uh, yeah, we have that, it's called Dark Knight, and it's one of the main reasons why we know that parry is almost a negative stat in terms of itemization. "I want this Japanese-theme job as a DPS". Like Ninja, which already kinda works? There needs to be something more that sets it apart from jobs like Ninja or Dark Knight, something to make it stand out and feel both special and unique compared to the other jobs in its given role and grant it a reason to exist in the game. So far, I have yet to see such a reason. I would admit that some have gotten close, including the OP of this thread, but still not there yet.
Funny cause Warrior uses a two handed weapon and has an even better Parry cooldown than DRK. I'm tired of seeing people say DRK is some be-all-end-all to parrying as a mechanic. That's like saying they shouldn't add another tank if it has cooldowns that flat reduce the damage they take (Of which all tanks have some variant of).