We have ALOT of grinding to do once you hit lv50, you call it materia system, i barely have enough playtime now because of how much timesink materia is, there is no need to make a steeper exp curve.
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We have ALOT of grinding to do once you hit lv50, you call it materia system, i barely have enough playtime now because of how much timesink materia is, there is no need to make a steeper exp curve.
I don't understand.
Everyone plays differently!
If you feel that you are lvl'n up too quickly then stop lvl'n up that way, slow down and enjoy the game. If you need/want to get a few lvls really quick then there are ways to lvl quickly, but if you want to go slower and enjoy your experiences in the game then there are ways to do that too.
It is possible to lvl fast and possible to lvl slow!!!!! The best of both worlds!! Why complain?!?!
Stop concerning yourself about everyone else, not everyone plays the same way as you, not everyone enjoys the game in the same way, play how YOU want to play!!!
I agree. I think the low to mid range level curve got so dumbed down that it is now WAY too easy. Please steepen it. I want hitting level cap to feel like an accomplishment. And I don't want this to become another MMO where 'life begins at endgame'. It should be about the journey.
But as others have said, we also need more content to enjoy that journey. Not just one raid dungeon, a handful of sidequests and grinding on leves.
Yeah slower it. Now everyone rushes their classes to max to be the ultimate hybrid.
The OP is definitely more concerned about how everyone else is playing, rather than himself.
From what it sounds like, he wants to level up in the fastest way possible but still have it take months. Thus elimination casual players from the game because they will never be able to reach max. You can log on for one day out of the week and gain 10-15 levels easily... he's sounds butthurt.
Sure the OP "can" level slowly, but it's not efficient so he won't do that. He would much rather complain that everyone is leveling too fast and try to get it nerfed.
This thread is stupid, they aren't going to change anything.
I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming. If anything, the devs should tone down battle xp, but I think they're planning for the future caps more than anything, which is probably going to have some insane TNLs.
Currently to level a class is like racing on the autobahn. I would it like biking in the woods. Make the leveling more like a relaxing walking tour with alot content left and right, not like a hectic race where it only count how much exp/h max you can get to reach 50 in the shortest possible time.
Yoshi said in an interview he want level cap fairly easy to obtain but plans to make bosses and dungeons difficult and where the majorty of the gameplay and skill will be.
I'm all for this, there is a fear of players getting to level cap and not knowing how to play their jobs, but you will be forced to learn either way so I guess its not a huge concern for me.
Of course if they do plan to make leveling easy they need to provide plenty of end game content to keep us entertained.
There is nothing stopping the dev team having those classes on completely different xp curves though.Quote:
I don't think the XP curve needs to be adjusted for one simple fact, Discpiples of the Land and Hand have the same XP curve, and "grinding" them is insanely time consuming.
120 hours spent on one job does not teach you how to play or gain you any further skill than a few solid evenings polishing off your last ten ranks. I much prefer to have my classes brought up to the early 40 range (maybe peppered with a handful of leves here and there to gain guild marks for additional abilities and getting the basics down), and then taking a full party out to a stronghold and finishing things off while spiritbinding gear. It's in those last several ranks that you actually learn how your job works, since you're actually filling out your ability bars anyway. Weeks upon weeks of jamming the same 3 abilities over and over because that's all you can afford to put in your bar is neither engaging nor developmental to your character.
nope, dont want it. Its not a one job game, even with jobs it will be at the very least a two job game.
also realize that they basically are making the optimum focus be the gear grind, that is how you really specialize and distinguish your charachter. and getting materia 2 or 3 gear requires a lot of grinding, either money wise, or exp wise. hence you will see people with specific focuses, IE
the +400 evasion pugilist
the +200 lightning magic mage
the +200 defense gladiator
these will be pretty rare, but they are possible, but due to the time required you probably wont see too many people specializing in more than 1 job