205 items don't mean anything when players are still going to go to the islands to grind the same monsters for hours. It was a poor fix to a great concept poorly executed. Aka Diadem was boring and was not an exploring experience. -_-
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Lufia: Ancient Caves...
I just hope they dont mess up once again *sigh*
I've been saying they should have this for a long time. I really hope it's everything I imagine.
SOOOOOOOUUUUNNNNNNNDSSSSSS FUN!!!!!!!
I just really hope it doesn't die off as fast as Diadem did and actually has more to it than "go in, kill trash, kill boss".
Also hope it's difficult enough to lock out the super bads/terribles (you know, the ones who don't even remotely try and expect to get carried in everything) or at least force them to learn how to play decent enough, but at the same time, not difficult enough that it locks everyone out who doesn't have a static. Something in between alex and savage, but harder than expert dungeons.
A big thing is, the rewards need to be different for the solo and party versions of it. Because if its super easy and for the same reward, people will just solo it, which you know, defeats the point of it being a mmo. Give us a reason to go in with a party, like better rewards compared to the solo version.
Looks like Nyzul to me, I am looking forward to it. I solo a lot of dungeons (up through Hullbreaker Isle so far), so this seems like a lot of fun. Tomorrow I think I'm going to try to solo Snowcloak, and if I beat that, I'm gonna try Keeper of the Lake.
It would be nice if we could bring our companion chocobos inside. :)
It would also be cool if you could stumble upon other players inside so you can team up or something.
This is definitely something my husband would enjoy! It might even bring him back to the game (at least for one month to try it out)