You're also complaining. And it's not for whatever reason. You obviously don't understand why (you just proved it there in this post), so really, just let it go and let's discuss FFXIV's. Please?
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in this particular post i have the freedom to say why i feel like a true dark knight and why, ppl use the excuse of older ff and i debat it.
for the part of "complaing for everithing" is more for the nektulos and the 99999999999999999 post about the drk, of course he can post whatever he want and i can debat all post because im a drk and im a tank for a lot of years so i try to debat why a job who can dealt all the conent and is in the 1º world raid groups dont need those chnages.
DRK doesn't need changes. DRK doesn't feel like a DRK. Two different concepts, the two of them being true.
Edit: Just for the record, I don't think it needs changes, maybe a tweak or two, but it definitely doesn't need any change. Maybe some QoL here and there, but still, that's just a maybe, from my PoV.
DRK needs identity instead of WAR/PLD half ass hybrid. Which is what it is.
for you and other ppls DRK doesn't feel like a DRK, a respectable opinion, but other ppl like me feel DRK like DRK, at least with they heavensward lore that SE give us.
meaby i sound rude sometimes and is because my english is not my 1º language so sorry for that.
i like the dark arts system, is something unique that war and pld dont have.
Actually Warrior already has it in Infuriate.
Which Dark Arts is a MP costing Infuriate on a 5 second recast that enhances certain actions that can be considered on par or related to IB/FC and Cyclone/Decimate.
So basically not original at all. DRK clearly isn't a DRK unless you consider a mish mash of PLD and WAR a DRK then fine. Until then it gets the moniker of Magic Fencer or Mystic Knight. Fancy effects and a hybrid kit of PLD/WAR does not make a new tank class.
GRUMP GRUMP
Infuriate isn't an additional effect unlocker. It's a weaponskill-unlock, with an attached passive boost. If not already capped. Now, if the DA-variants were a separate skills that consumed all or nearly all of your mana, and Dark Arts skipped the process of building that mana back, then those DA and Inf would be basically the same thing. But it doesn't. And they aren't. Combos themselves are the closer example of what DA does. Except this is a second layer, and it's paid for with mana, rather than sequenced GCDs. It might not be exciting, but it is technically original.
I'll agree though that DRK is mostly a Mystic Knight. Though that works for me.
Building on Mystic Knight since DRK is really a lost cause I think the devs need to rework it more into THE magic tank. Magic Parry would go a long way IMO. DRK as it is, is the only Tank class I enjoy. I like WAR a lot but everyone caters to one and I kinda hate that.
I have no interest in "a magic tank". I'd love a tank for whom magic is central, or the gameplay for which is built around internal-external magic interaction. But I've no interest in a niche anti-typal tank. If it's enough bonus mitigation vs. a tank-busting magic boss, it's double DRK, LB be damned. If merely a fair bonus, it's DRK-WAR. PLD hangs itself in the unemployment corner. If DRK's average value is so centered on magic that its physical capabilities must be reduced to compensate, then DRK does the same whenever its unique skills go to waste, especially where mitigation outweighs damage (physically dependent LB/Rep unless Runic becomes a thing).