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If they never had potency, I can't say it'd be upsetting, but it'd be pretty upsetting if these were given no potency after how long they've been used for these purposes. I appreciate the mindset of saving these skills for specific abilities, but the only thing I can recall being relevant to stun or silence in any difficult content since 2.0 would be like the nodes in T2 (which you just teach yourself to save if the dps is slow enough for paralysis to be a problem) or the Wisents in Diadem. Yeah it's a bad habit to use them on cooldown in those specific circumstances, but they're strictly damage increases in every other piece of content when using them correctly.
So I guess, yay.
For future expacs though, I wouldn't mind if they removed the potency to make room for more valuable skills.
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If you guys didn't know already, A3S and A4S have mechanics that require a Stun/Silence. A3S you have to Stun/Silence the Jello's and for A4S you have to Stun the legs when they steam. The legs are ONLY able to be stunned while they are steaming so resistance isnt accounted for. Removing potency does nothing except for lower overall DPS and having people forget about those skills on fights that do not require them. As for the hotbar issue, I play on controller. Macro's are a thing that helps alot. People just need to learn to use more hotbars and make macros they can take advantage of. If fights need a Stun/Silence players should just be good enough to know when to save it and when they can use it.