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I've read nothing that indicates that everyone will have their chocobo fighting with them except for the mockup screenshot showing ONE GUY'S Chocobo fighting with everyone else. It seems logical to assume that it's going to be some kind of ability that you're going to have to spend AP on in order to equip, like every other skill in the game, which means that to get your special bird buddy to kill shit with you, you're going to have to give up something else in return, like perhaps a defensive cooldown like our friend the tank probably did in that screenshot.
Also bear in mind is that the screenshot is a mockup, meant to convey the general concept of what things should look like. I'm sure that someone at SE will vomit crystals and chocobos on it before it makes it to live.
I quote the systems and content pdf:
Future plans include chocobo gear, rearing, battle, mounted content, and shared chocobos, to be released
sequentially after version 2.0.
Battle chocobos. GG.
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Dungeon Finder was one of the best things to ever happen to WoW. It gave people the ability to do dungeons without having to stand around in whatever the hub town was for who knows how long asking in trade or general if anyone wanted to run a dungeon; you now had the ability to grab one or two of your buddies, declare your role in the group-to-be, then run off and do whatever until the queue popped. It didn't kill the community, because you could still chat and converse with those people in trade, general, and whatever other chat channels, and you could still ask them if they wanted to do an instance before you queued up. And guess what? That's what people did.
I'd like to remind you at this time that you DO have a server forum, which is likely where you're going to get an idea of what your server community is actually like, rather than whatever fantasy you've fabricated. You may or may not be satisfied with the knowledge.
Dungeon finder was great, but it brought many issues to the game. Square Enix could resolve these and do it right, who knows... but their huge attachment to making this game like others could cloud it.
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Achievements have always been stupid, but they've been optional stupid. I don't have to kill 10,000 squirrels in every area of the game if I don't want to, so I don't. In some games, they do have value, like in Mass Effect, where you get specific bonuses for your achievements; however, the acquisition of these achievements is so natural that you don't even have to try and aim for them, as they'll come for you if you just play the game normally. In WoW, you can get mounts, titles, vanity pets, and other crap that has no real bearing on gameplay, and thus can be completely ignored.
I simply dislike the idea of such silly grind achievements or stupid ones. It's disappointing, yes, but it's not something that ruins the game. It's disappointing because they're taking the effort to copy other games in this respect. How many features do we have to say "oh, you can just ignore that or the bad parts" for the game to be okay?