Helpful Changes:Tweaks
- Ability to use Second Wind
- A CC out of our stun that isn't on a 150/180 second cooldown (Tar Pit is a damn good skill in those messy team fights, but on smaller encounters, or even 1v1, we have nothing but our stun).
- Group Utility ↑
Things that are manageable and/or don't require much tweaking or changes:
- Living Dead (it's not bad, but without purify or a healer to boost you back up to 100% HP its not that great, nor does it bring anything to the team, compared to Holmgang.)
- MP Consumption - Know when to pop in and out of Darkside and Grit, and you won't have a problem.
- Damage
- Class enjoyment - this class is so much fun to play.
just my opinion.
