Sword oath- is 50 potency not damage which equates to 1.5x auto-attack damage so it at least scales with damage and really isn't something to snuff at with our low delay attacks, it really adds up over time.
AoE Enmity- Yeah, no argument there it sucks. Though Flash is affected by attack power it falls short, because unlike PLD, a WAR and DRK's AoE threat not only scales with damage done, but get's boosted through buff effects giving them bigger returns on top of damage.
Sheltron- I would like to see it block magical damage too (kinda like it's original successor Aegis Boon did), but the fact remains it's a controlled mitigation factor on a short timer and should be used and abused liberally.
Goring Blade- Just FYI, most DoT's only have 20-40 potency to begin with. However, in terms of DPS options it's our highest Potency combo, and requires usage to maximize damage. Typically, you just refresh it after every two RA/Hal combos.
Clemency- I don't know about the heal amounts you get, but I can usually get between 4-6k depending on my STR. I've come close to healing over 9k if I have Convalescence on. If you have problems with interrupts, casting it when an enemy is charging an attack (that you don't have to dodge) or using Sheltron beforehand will usually minimize interrupts. As for uses, I find it's best used when you have a heavily damaged party member, as there could be any number of reasons a healer is preoccupied with someone else, raising someone, or just to help bring a members hp up to the rest of the parties before a big AoE.
Royal Authority- It's good to use when hate is well established even when MT, if you have a primary physical user it's probably best overall if you cycle through Hal, RA, and GB each for the most efficient damage and mitigation.
