Some people will use all retainers they can get and be paying $30 a month to play.
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Some people will use all retainers they can get and be paying $30 a month to play.
Well, the aspect I don't like is that it's a monthly service, not a one-time service. This is freemium-grade nonsense targeted at hoarders. SE needs to provide other kinds of storage options (eg closets/bags) that have nothing to do with the retainer that simply aren't accessible without being in it's own instance (inn, room in a house, etc.)
Like the Glamour system is one reason why people keep otherwise-unusable items around.
This is near P2W as they CAN get.
Because people can make more and have more than the other person because they can gain more retainers.
It's unfair that we have so little space and we've been hootin' about it for so long so their first thoughts are
"Hey, let's add 3 more into friggin Mog Station." You get tired of them puttin' shxt into that store.
F2P games add inventory banks all the time in CS. They shouldn't be doin' it here. Now I was fine when they originally added them there because I didn't have much back then
but with this plethora of new items we're getting...Where's the space? There is none. We got budgets and crap to think about in rl. Just tired of the cash grab here.
Is 1 more extra free retainer that much to ask? Unless there's some grave typo here I'm upset as well.
A friend of mine I mentioned this too actually thought of a interesting concept for it (and they don't even play lol). If SE doesn't want to hand out inventory space that easily, give a free retainer after X amount of months of sub time. That way people who are playing longer and have more stuff piled up will have the room. Meanwhile those who -must have- the extra retainers ahead of time can pay for them until their sub time catches up. Obviously not a perfect solution but I thought it sounded pretty good.
2 extra retainers were not that bad, made the sub a little more expensive but thats ok, now, 6 extra..? Sub to XIV is near the price of a good season release game on offer. Not only bad, having 8 retainers to play on the markets is any crafter`s wet dream to abuse the markets, imagine being able to place 160 items to sell arround, not only that, but have 8 shard/crystal and now probably cluster slaves to send on... Honestly, 8 retainers are terribly imba.
This is not the solution for the inventory issue this game is having, and SE has to understand that. We need a proper armory system, collectible, etc, system.
I want clarification....
I wish that this isn't true.
I'd probably pay for a couple more if it means I can increase crystal and food ingredient yield.
this is potentially the most twisted take on a pay system for vanity items >.> the vanity items are free....the space to store them is not. :P while i personally don't care about hoarding massive amounts of glamour items, if anything i go clear items outta my retainers im unlikely using for glamour frequently, I do feel this approach means that a solution to potential glamour issues in the future will always be met with "more retainers for sale".
Would like something along the lines of spiritbond item to 100% "break" it down to learn it and have it placed on your "glamour catalog", or can still use the current system.
Edit: I think the ventures system does a good job of keeping them "tame", as someone pointed out it would take asinine amounts of time to regularly cycle them all. the market board thing i guess it can be an advantage, but again to really milk it would require a tremendous time investment. with that said, if they start to sell ventures for crysta imma choke a b^&%#! <.<
Simple as it is.
This game has a serious item managment issue, and they, instead of fixing it properly, are trying to get money out of it. This one of the F2P market stuff im paying a sub for to evade.