And just because anything is possible, doesn't mean everything should be possible. There's very delicate balancing, as well as working the whole quest line of a new class into the game. It's why it takes them so long to just come out with less than a handful of classes at a time. 'why should they have skill A instead of ability B' 'What class(es) would they work best with' 'Would this class be upclose or at a distance, or a class that has to constantly move in and out of the battlefield'. There are a LOT of questions that need to be asked when looking at new classes, and even when they have the basic structure of the class, they still need to tweak it again and again, and even more so after said class(es) have been introduced.
I'm asking all of this stuff because I've seen how individual classes being added to other games have ruined the gameplay greatly due to how rushed they were/ect, just because the playerbase thought it was 'cool' to add.
(Also this is a thread, as in an individual post you made in the suggestions/feedback to get people to post on, a forum is where a bunch of these threads exist)
