i like the current system.
you run all the way back and got a death sickness, which mostly expire by the time i reach the point where i died. it punish me for dying... thats all it has to do, it does it well, why make it worse or easier?!
in WoW, no sickness, there is dur loss which is laughable, and there you need to.... flay so fast or get summoned to the place you died at which counter the need to get back to where you died.
at least there is a decent punishment in this game.
