They balance PvP skills and PvE skills separately, so that wont be an issue.
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Can't wait for Frontlines! :)
It would be great to make an incursion into PvP. . . since I don't know how it works. . . and hopefully learn how to play along with big groups of players.
I have messed around with Wolves Den a little bit and enjoyed my time there as a MRD and more recently a MNK. Working on earning marks to get a set of gear for frontlines, but the queues, man! The queues!
I will definitely be trying frontlines extensively until I'm sure its terrible, which I don't think or hope it will be.
P.S.
RE: MNK not being able to hit targets - unless you have some legit horrible lag that would prevent you from doing anything Titan X+, it sounds like you might just be getting out-played by your targets
RE: Healers dying in 2-5 seconds - only if the DPS/opposing tank is phenomenal and you are god awful. A moderately skilled healer versus moderately skilled DPS/Tank will take about 3-4 minutes to kill. The match usually goes to whoever kills the opposing healer first, so your main job is survival.
No. No interest in PVP whatsoever.
My first experience in PVP as summoner? I was "slept" most of the time. :D
I am looking forward to the new FC hunts and especially Frontlines.
I am all for FC orientated content.
Skill and experience in chasing your target makes an astounding difference. There are a handful of dragoons and monks who outdamage me in EVERY match...but most melee dps struggle to do 20% of what I'm putting out. It's not a gear thing as it's always been this way, since before I was rank 20 as well as when I do fixed-gear friendly 4v4s. Abilities and morale aren't the reason these people are killing the healer - it's because they know how to avoid being kited, how to bait purify etc.
Well, they did nerf miasma II and storm's eye in both PVE and PVP. But other changes like summoner rezzing were only changed for PVP.
This Gold Balli☆☆☆☆star will be participating!
I don't really like PvP in this game but I'll be sure to give it a try.