Man, Playing White Mage in the dunes with Levelsync was a godsend. "We need a raise!" "BRT gotta desync."
I loved helping people in the dunes.
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Oh...oh my...I believe I have given myself a concussion from all the facepalming...
Gramma? Is that you? Why are you covered in grape jelly?
I do not like getting my hand held and babied all thru out. I feel that the developers do not think that we are smart enough to handle a tougher game.
How is this hand holding? Why not explain why you feel it is making the game easier than hitting Return? The only benefit to Raise, is not having to run back. Period. That isn't hand holding. So what exactly is it about Raise that you feel is so game breaking.
This really has no impact on difficulty. Difficulty has nothing to do with Dieing.
Difficulty is having a fight where you THINK your going to die, but because your using the right tactics you pull through by the seat of your pants, your adrenaline pumping, and a smile on your face as the loot list populates. Dieing means it was either TOO difficult, or you were an idiot in the first place.
I love love love this post so much. Thank you. Certain FFXI players are just so confused about what makes something difficult. Having to stand around doing nothing for hours waiting for something to pop is not 'difficult', it's just time consuming. Getting raise at 25 instead of 14 is not more 'difficult' it's just unnecessarily stressful. Sure, it might feel more 'rewarding' and more of an 'accomplishment' but that is not difficulty. Strategy, tactics, using your knowledge; now that's what I want to see and that's what I consider difficulty. :D
In ffxi, there was significant exp loss for death penalty, which made taking a raise very ideal and helpful and very much appreciated. In this game, there is no fear of death, there is no punishment. You can be back on your feet attacking the mob asap, no consequences. I highly doubt the dungeons are even that hard that we need raise at 14, not only that, they already stated that we can pick our own difficulty and no level cap, so most can probably steam roll thru it and be done in 3-5 minutes, just like the way we are doing leves now. That is not going to make the game any better.
Bad topic from a bad player, that about sums it up.
None of which has anything to do with Raise at 14 making the game easier, or hand holding, but more to do with the game system.Quote:
In ffxi, there was significant exp loss for death penalty, which made taking a raise very ideal and helpful and very much appreciated. In this game, there is no fear of death, there is no punishment. You can be back on your feet attacking the mob asap, no consequences. I highly doubt the dungeons are even that hard that we need raise at 14, not only that, they already stated that we can pick our own difficulty and no level cap, so most can probably steam roll thru it and be done in 3-5 minutes, just like the way we are doing leves now. That is not going to make the game any better.
For god sakes, throw us into the fire. Make us climb a really high mountain. It is the difficulty and challenge and struggles that forces people to bond. "If I can do it all on my own, I don't really need anybody else." That is the attitude in the game because it's too easy. That is why nobody talks or seek outside help. The developers do not respect us enough thinking we can only do baby steps.