The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
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The story was absolute rubbish. The moment I had to sniff a chocobo I knew that there was not going to be anything interesting but all.
Fun fact: it's the quiet ones that leave first. The vocal ones actually care about the game.
Like what? You can have something like Sha of Anger which may work but you'd still be stuck using FATEs since it would have to follow rules similar to Behemoth and Odin.
You could do a "grind 5000 mobs with the weapon equipped" but then you'd be crying that 5000 is too much or something
HNM *spit* isn't going to happen with the way the game is currently designed, so that's not an option and I sincerely hope it stays in FFXI where it belongs.
The devs chose to go the way of the splinters of Atiesh/fragments of Val'anyr but using FATEs to encourage people to leave cities instead of limiting them to bosses in hard mode dungeons, CT, or worst of all, Coil.
Your ilk asked for more stuff to do. Your ilk asked for relics and gear to become something not everyone could get. Like with a monkey's paw, you got your wish, but not in a way you expected.
I'm not sure what was so terrible about the story. There's a revolution brewing, we have a bunch of refugees that will probably become the bulk of the population of Revenant's Toll (my guess is that place is going to change its name once the new expansion hits), we have hints to the dagger/stealth class Yoshida has mentioned, an entire allied faction to the Scions that went missing ,and the ending scene from the Hildibrand questline even had someone walking away with a great sword equipped.
The game has become a chore for me since 2.2 hit. SE seems to be heading back towards the FFXI days with their game design and I agree it will cost them greatly. I've no problem with SE adding longterm goals or content that takes time, but when that involves stupidly low drop rates on low level content it's just bad game design.
This patch is not as bad as some people think. Its fine. I dont see a lot of people unsubscribing, on the other hand I think there had been TONS of people who just came back after the update that servers cant even handle the instance stress anymore.
Yeah... you realize you just created a fallacious argument, right? Of course the reciprocal applies. The contextual point is that--factually--players are leaving the game despite certain people being pleased with the changes.
I love how you got any upvote's for an undeniably fail point... laughable.