I am 90% with you Reinheart, well my only Point is that NMs / HNMs /Gods should reward Players a bit more then just vanity, for me vanity isnt any Kind of interesting at all.
I would like to add some Ideas how i would bring in NMs / HNMs and Gods
Solo NM's
Respawn: 5 Minutes
Location: Open World
Level Range: 10,20,30,40,50
Rewards: Good looking Weapons/Armors for all Jobs
Group NM's
Respawn: as often you have enough Leves to do the Leve Chain
Location: Open World - Leve Chain
Rewards: Emblems Level 50 Jobs only**
** Emblems can be added like an Accesoiry Slot, one per Job, there are different Emblems they either Enhance one of your Passive Skills like "Enhanced Blood for Blood by additional 5%" or add you something like "Enhanced Skill Speed by 5%" or Adds a Chance to deal Bonus Damage by 10% of your Basic Attack Power from the Skill" <- this are just examples!!!
Alliance HNMs/Gods:
Triggers (Diffitcult and how it could Look):
Roaming Monsters Level 65 in a new Zone, they can be killed by 16 Players. The Monsters there are common and have a low droprate for the Trigger item, sometimes when you are lucky enought a NM will Pop up and get automatical claimed by the Group who killed the last Monster from this type.This NM can spawn every 15-30 Minutes, random on each Kill. Triggers cannot be sold or traded, one Trigger per Character. The Common Mobs will respawn every 5 Minutes there are 4 Different camps which 4 different types of Mobs, every camp can hold up to 5 full Alliances
HNMs and Gods(Diffitcult and how it could Look):
HNMs and Gods can only be killed by 20-24 Players, after trading the specific Triggers to the ??? it will disapear for 10 Minutes and will respawn 10 minutes later or with the kill of the current HNM/God. There are 5 HNM/Gods, 4 of them can be spawned via specific Triggers, while the last one getting spawned over the Triggers from the previous 4 HNMs/Gods.
Location:
Open World - New Zone
Rewards:
Spawn Triggers for Endboss 100%, the same Items you can get with the highest possible instanced Raid so lets say Ilevel 110 with patch 2.2 just with different design but with exactly the same stats.
Rules:
Possible Drops are RNG, no 100% drop Chance from HNMs/Gods expect the next higher Tier Trigger.
If a Party failes to kill the Boss (Wipe) the HNM/God will getting unclaimed for 1 Minute before it will depop. It is not possible to get hate from this Mob expect you are in the Alliance they spawned the Boss.
*End*
This are just Ideas, atleast with this Kind of System i would going to resub the game :P
Well since the called Minority of the Game just likes Open WOrld and RNG, i dont see the Problem to get 2 same Armors with the same stats just with 2 different designs, the one endgame Content is for the instanced fans, and the other is for the People they enjoy farming hard for their items and want to be busy for more then 1 day in a week.
Instanced: 2x 100% Droprates a week for each Turn
Open World HNM/Gods: SE's Random Number Generator drop System, hours of Farming and Killing for more or less Items depending on the acticity of the Players of their Endgame FC.
