I misunderstood, I thought you meant the did this sometime back in 1.xx as well as the transition to 2.0.
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While were at it... a tackle box for fishing to store baits and lures at the very least, maybe add stats. Not sure why they didn't get an offhand in the first place.
So if it happens to "x", it must happen to "y", "z", etc.? I remember when I used to play Ragnarok Online, Archers were able to make arrows from mats and sell them for a good amount of money. Also, there were Alchemists and Blacksmiths (Merchant Class) in charge of creating pots and refining weapons. It was refreshing and fun at the same time because it gave you something to do in-game rather than endlessly grind for exp or fighting over end-game drama. The overpricing factor was not a strong one since most NPCs were able to sell basic arrows and quivers. Regardless of this issue, people used to buy arrows and quivers from other players at fair prices. My 2 cents would be that instead of making archers able to create arrows and quivers, let carpenters or other crafting class take care of it. Even so, it's not going to work properly since bards are stuck with one weapon (which is folly in my opinion) instead of swapping weapons (instruments for songs, bows for single/AoE damage skills.)
Since this is not going to happen, I always go back to previous games and enjoy the mechanics rather than bashing against FFXIV mechanics.
You can't take just one dps class and give them limited ammo, and the rest continue to fight unlimited. Archer/bard would have to have an alternative weapon. The way they could do this is make bows available to every class as an alternative weapon, and allow two swappable weapon options. But the archery class would have it considerably buffed.
Angons, Tomahawks, those little throwing disks that I can't remember the name, and best of all, when Plds use shield toss they have to drop their sword and restart A Relic Reborn.
All kidding aside, I like the idea of C/D related expendable ammo. I'd like ammo even if it was required by every shot, but I like it how it is now too. Basically Idc either way.
I'd much rather see them add quivers for our ranged slot. They could enhance abilities in some way, add additional effects or just simply add stats. (Current game, "stats" would be the easiest to add).
- Basic ones (like all other gear) could be crafted. Yay economy!
- Better ones could come from dungeons or raids.
- They would be an equipable, non-consumable item, meaning you get it once and keep it. Or turn it into that spiffy fire materia IV you've always wanted.
- They would go into your offhand armory chest, making inventory management a non issue (With all classes 50 you barely half fill it).