Is it bad that I thought the title was about the xbox 360 or a really bad hemorrhoid medication pitch?
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Is it bad that I thought the title was about the xbox 360 or a really bad hemorrhoid medication pitch?
A friend of mine tells me that one of his FC teammate's ISP enigmatically "jump connects" to several different cities before connecting to the server, which he solved by renting and connecting via a VPN.
Why this jump occurs is beyond me. But even with a VPN, the fact that his connection stabilizes a lot really convinces me that SE's server isn't half as bad as most complains.
Anyhow, I think Sephirah has a point. You can't just blame everything on SE.
Then can you tell me why on my same PC that I play FFXIV and WoW on when I start a cast, in WoW if I move it stops the second I move. Where in FFXIV it pretty much goes through the whole cast before it interrupts my casting and I'm stuck unable to cast anything else til that has finished?
I play from China. I expect lag just plan and simple. I have about 200-250ms on my WoW server, I have about 200-275ms on my FFXIV server. Yet I have such delay's that get increasingly frustrating when I move even when I anticipate their abilities and I still get hit. Sometimes I don't even see the zone drop down and his abilities goes off. One might put that up as lag but not when I'm using my abilities and his HP is dropping when all of a sudden he does his ability and I take damage from it and never once did I see the red zone pop up or his casting/wind up animation.
Now that doesn't happen all the time only a couple of times but that shows there is a communication issue between server/client that needs to be addressed. I love this game but it is a new game and there still is some kinks that need to be worked out.
To blindly turn away from the issues when you have no problem from it shows your complete ignorance.
How about this?Quote:
What was your other game, Everquest 1? How can you prove that any game except the same game is even comparable?
Same PC, same MMO, same connection, same player, same dungeon, same boss move.
Situation 1: I was not casting anything. Plumes/Landslide appears under me. I move out of it. Nothing happens, I do not get hit.
Situation 2: I was casting a spell with a cast time, probably Adloquium on tank or Succor. Plumes/Landslide appears under me. I interrupt my cast by moving. Cast completes anyway because it was nearly there. I'm out of circle by the time boss cast is over. I do get hit, and possibly die.
Once again, 1 game has ZERO relevance to another. And the delay you are describing there, is the .3 second INTENTIONAL delay, that this thread is not about.
To anyone saying "Tell me why i lag then", nobody here can answer that, you need to troubleshoot your network to get that kind of detailed information, but sure, if you want, I can throw out random solutions, see what sticks to the wall. Contact SE and find out what ports they use to reconfigure your network, or maybe try flushing your dns, or powercycling your modem. There are a million things that could be causing your issues.
Blame those users all you want, the issue won't just disappear.
While perception is one thing, I could see attributing this to a lag spike. rule of thumb is if other people in the same group experience the same thing at the same time, yeah that is probably something tied to SE.
I'm not saying SE is perfectly innocent to the networking woes, but they are certainly a scapegoat regardless of guilt.
I'm saying that far too many people are blaming all their networking woes without any idea what they are talking about, meaning the majority are probably wholly unrelated to said shared spikes.
An issue affecting 1 player in the whole party? psh, give me a break.
There *IS* relevance, actually. Other game developers seem to make things work, either through client-side detection or whatever dark magics they use. Then all of a sudden, a game that has lazy written all over it comes out with these issues and people want to stand up to defend it. If what I am seeing on my screen doesn't accurately portray ground-truth, then something is wrong. When I lag in other games due to ISP, etc, the whole game lags, not just the freaking AE markers. No casting lag, no lag when attacking mobs, just a lag with the AE marker. This is something that can be fixed through SE, if they were competent.