I do not know the whole networ code, but why they programmed the position-square-grid in a 3sec pattern?
With other words: every 3sec you update your position.
Isnt it better to base the position-square-grid on yalme?
With other words: if you pass a 3y pattern the position will be updated.
To show other solutions to this: Why not making it skill or event based?
With other Words: Instead of a square-grid to update your position it uses the global cooldown and updates before/after each skill of players AND enemies.
