i... couldnt agree more...
respect to you sir
Printable View
I find it amusing people are worried about people getting the AF2 gear so quickly when it takes 5 months to gear out one class. By the time you gear out two classes, I'm sure they would have put in enough content updates where even better gear will be out, and by the 3rd or 4th job, they will probably have a hug content update and/or expansion out, making all of this gear outdated and eventually worthless. Kind of makes the idea of having multiple classes pointless though, as you will have average gear (dark light is essentially entry level gear, think justice points in WoW) for anything but your main for a very long time. In theory, if there was only AF2, why would anyone want someone in their group to come as an alt-job when their gear is going to be weeks behind?
http://forum.square-enix.com/ffxiv/t...coming-Hot-FixQuote:
Details on the Upcoming Hot Fix
Greetings!
As we mentioned recently, we will be performing a hot fix next week where we will be performing adjustments and addressing various things. While the specific details will be announced separately, I would like to give you an overview of what will be done ahead of time.
* The maintenance is scheduled to take place on Oct. 14, 2013 from 8:00 p.m. (PDT) / Oct. 15, 2013 from 3:00 (GMT). See the following for more details: NA / EU (Added on October 11th, 2013)
- Changes will be made to the way equipment is bound.
- Introducing additional servers and enhancements to act as a countermeasure against the congestion to enter "Amdapor Keep."
- The difficulty for level 50 dungeons will be adjusted.
- The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.
- Implementation of a population cap for each field.
- * The population cap is planned to be introduced separately. (Added on October 11th, 2013)
- Adjustments to the spawn rate of monsters that drop diremite web and additional locations where Karakul can be found.
- The amount of experience points that can be acquired on botanist and miner, as well the experience points that can be acquired from their fieldcraft leves, will be increased.
- User interface elements related to materia and target information will be adjusted.
In addition to the above adjustments we will also be fixing a number of bugs.
There you go Alerith :3
I'd rather each Job had it's own cap where you would have to do content on said Job to earn the points (like exp!). This means the people that play multiple jobs can keep them all evenly geared should they choose to dedicate the time for it.
Its funny I think of myself as pretty Casual (only playing a few hours each week) and i'm not even 50 yet. Elites (I hope its not offensive, I just mean the word opposite to casuals) should not have such a "sky is falling" mentality, us casuals won't be geared soon with or without the cap raise.
PLEASE GOD LET ONE Of "several bugs" BE THE SERVER DELAY