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I've been reading up on some stat weights, and right now, my DRG looks like this: http://na.finalfantasyxiv.com/lodest...acter/3911733/
Right now I'm aiming to get my Animus weapon, I'm at the 6th book, while my FC is farming LeviEx and progressing in T7 right now. I'm planning to get the Levi Ex weapon until I get my Animus, might even consider upgrading the LeviEx weapon because of the high Det.
Now I wonder... is Animus even that good? Or should I save my Soldiery for the Liberator / just use Levi Ex instead? I'll hit 1k Soldiery after reset tomorrow, and I'm still struggling if I should get the Astrum mail or not. I should probably sit down and calculate something with Ariyalas gear calc, but I find it hard to decide on the right weapon. Right now, of course High Allagan Spear seems to be BiS, but that's far out of reach yet.
Any opinions? Advice? Cookies?
So question for you pro DRGs out there. So I've committed pretty much all of the basic rotation to muscle memory at this point including where to throw the ogcd abilities/buffs as per the rotation in the op of this thread. After the initial rotation, should I just pop all ogcds as they come off cd from there on out? Or should I save things like b4b to use with ls? Obviously I know I wanna save cds for burst if i need to, but if I'm just trying to push max possible dps what should I do with my ogcds after the initial burst?
Save them all as they all approximately the same cooldown. The only one you can use "twice" is jump, as it has a cooldown half of that of BFB.
You don't need Astrum Mail to hit the T8/T9 accuracy requirements if I'm perfectly honest with you. You also have to remember that Devilled Eggs are also an option. I'd just save it for the Liberator.
Thanks for the input!
Fiddled around a bit with Ariyala, and found something that's 493 Accuracy with Deviled Eggs. Seems possible, and requires the Liberator. However it requires the chest from T9, and by the time my static can beat T9 I might just be lucky enough to grab the High Allagan Lance. I'm sure I can work around that with more Coil gear + food + soldiery stuff. Seems like I'll need quite some swap-in gear, but I think we all juggle around with gear to meet acc requirements and still get the best out of our class, DPS wise.
This.
But, obviously, save your cds for DPS checks (T4 Dreadnaught burn phase, T5 conflags, T6 bulbs etc.), save jumps for when you need to move out of the way (Garuda Ex) or really fast to an opponent (T5 Dreadknights). Other than that, go wild with ogcds, as they are there to improve your DPS.
The only off GCD buff worth saving is life surge when BFB has <8s left so that it can be used with BFB LS full thrust.
A quick question: more dps?
Str: 540
Crit: 463
Det: 334
Skill Sp: 462
or
Str: 551
Crit: 432
Det: 294
Skill Sp: 489
First has 3.188 more weight (party buffed). It's about an extra 1-2 DPS lol.
EDIT: typo
I'd rather get the Tassets + Helmet, especially the Helm. It's actually BiS if you're going to include crafted items @ 493 acc w/ buttons in blankets.
Hey everyone, I'm finally going to raid as a DRG, but I'd like to ask, how much DPS should I be expecting with i93 gear (with Animus Weapon) on each coil turn. I've been having horrible luck with coil as I have not recieved a single drop (except greed rolls).
To be more specific, this is my set gear atm -> http://ffxiv.ariyala.com/MM83 (no luck, no loot lmao)
T6 we use superslug method, and T8 I generally only add a stack to the landmine bomb (Yey! I get the easy job! lmao), just cleared it and about to start T9.
I really like doing my best, because as a team player, giving your best for the team inspires the others to do their best as well, and well I'd like a general idea what to expect my DPS should be in coil, so I can further try to improve it. That's all, thanks in advance.
250+ minimum for T6/T7, 340+ for Turn 8.
Hello people, first off to everyone here: hats off. For the amazing job you people are doing for the community.
Now that the praisings are done, I have a problem:
I've done alot of research when I switched drg, found the rotation reborn as well as a set up for BiS and some strat for the 2ns coil, but from what I'm ready (especially from the above post) I'm WAY off track.
Here's the gear I'm using: http://ffxiv.ariyala.com/MMHW (had to use xIfrit bracers for Acc since I got gimped by the boots tonight on T7) and here's an idea of the DPS I've done in coil:
T6: 227 (had to call a stop dps since we coudln't avoid a 2nd bee and we kill 1st set of adds after Leafstorm)
T7: 234
T8: 316 (I'm in charge of poping landmines)
I know that from these numbers alone, not much can be told as of how I'm playing, but any tips would be helpful, hell I'm even willing to create a char on one of your servers for real-time help.
Thanks for your time and tips.
T7: Thing about T7 is you could get very unlucky with voices/shrieks causing your dps to drop. That said, I always save spineshatter and dragonfiredive for gap closers until all adds are done. Also, make use of that elusive jump to close distance.
T8: My group has me handle brainjack/tether that way I can have 100% up time. You can still do your positional moves even when underneath the boss for brainjack.
Yeah, for T7 I usually save the jomps for gap closer on adds to burn them quicker. For T8 the brd handles brainjack and homing. I'm handling the farthes mine, since our highest dps if the monk and losing 3 stacks' a pain ... Think it's just a matter of placing the dots at a right time and I dont have the fight figured out entirely yet. More research then! but for now, videos of T9 for tonight, fun times!
What does someone means by burst? And second when someone say use IR before BFB in rotation if I'm not breaking 300, where do I look to see if I'm breaking 300?. I am ilvl 96 with animus blog.
hello everyone,i only created this account 3 weeks ago to play drg specifically since none of my friends wanted to roll drg in scob(shame on them),
this thread really helped me pick things up with ease in a very short period,thx a lot!
during the course of learning about drg i grew to appreciate the job more than i ever expected,its probably my favorite one in the game so far(largely due to the OPness of elusive jump
that being said,i managed to get this vanity set before the latest reset,
http://i.imgur.com/HgkB09S.png
http://i.imgur.com/wZ7mIX4.png
personally i enjoy every moment of observing my character right now,to me purple drg = the orthodox drg,what do u guys think?
although i think i still need those high allagan gloves in t6 to complete my ideal set,sadly iirc i've only seen them once back when i first downed t6 as a tank :/
it would be great if someone could show some pics of hyur female wearing similar set with the high allagan gloves:p
Brd would be much better suited for mines. As they can run all over the arena and continue to dps. Plus you most likely have more HP than the brd so you'd be less likely to die to homing missile+defense explosion.
But if you guys are beating T8 then it really doesn't mater. :)
Got T8 down last week as soon as we switched to 5 DPS instead of being hipsters that we were and doing double tanks (plenty of 1% runs with double tank though... damn dreadnought enrage). So this week I lucked out and got H.A. boots and my i110 Liberator.
Now after practicing T9 for a couple days I'm wondering how other DRGs are keeping up-time during Chariot/Beam combo. At the moment I'm just putting an extra Fracture before Chariot then spamming Piercing Talon during that while being stacked up with the group; we do have our MNK jump in right after chariot to keep his greased lightning but I figure for us DRGs it's better to get in 5-7 Piercing Talons then to run up to the boss to get a True & Vorpal thrust(My Phlem is already on her) on her before she Dalamund Dives.
The way I find works best for our group (I'm the only melee dps) is I don't stack up for Thermionic Beam at all.
I save Spineshatter/Dragonfire dive to jump to the boss as soon as the jump for Iron Chariot occurs.
For the first Iron Chariot it's time for me to reapply my Phlebotomize & Chaos Thrust combo so this is what this phase of the fight looks like to me.
Step 5 allows me to sometimes help split the dmg from Thermionic Beam(really just depends on where boss is when they do chariot) and it allows me to immediately continue my rotation when the boss is back at the MT as I'm there waiting.
- Phlebotomize
- Impulse Drive
- Boss jumps for Chariot/I follow with Spineshatter or Dragonfire Dive
- Disembowel while running out of Chariot aoe
- Run back in after aoe and use Chaos thrust and IMMEDIATELY run threw the group towards the MT.
You can still continue your normal rotation during chariot except for heavy thrust. Once he lands hit him once during chariot cast n run out, then chariot goes off run to him abit to hit him again then quickly back to the center to soak beam damage and throw a piercing talon. Assuming you gather in the center for beam.
Edit: missed post above he explains it better lol
Hello, dragoon friends.
I have a question, my static can make to t9 last phase consistently now, we're mostly wiped because of fire/ice/thunder.
here is a question, How you deal with Nael in the last phase(after he cast Bahamut's favour)
when you need to stack with everybody in front of Nael, what is your rotation when you have to run in/out all the time?
thank you^^
It is possible to keep up your normal rotation, it just takes a lot more timing and placing the Impulse and Heavy Thrust at the correct time. You are left with more then enough openings to apply them.
As far as dealing with them, we keep it pretty simple with everyone in front of Nael stacked in a loose stack. Fire alternates in and out, Thunder rotates out behind Nael to not hit anyone else.
There are times you want to stack, there are times you can not, mostly, takes practice for the group and a learning curve to get pass.
Good luck ^^
Until you learn all the patterns, stick to attacking the front though, you will see the patterns the more you are in there and start to pop out for Impulse and Heavy
Returning 2.0 DRG here!
What happened to the section on Fracture? Has the debate been settled?
with our current skill speed, and the changes they made to "clipping" of DoTs, fracture was no longer needed.
at some point, with more and more increase coming to skill speed and what not, I am sure it will be making a come back at some point though.
Dervy has a nice doc I believe somewhere showing the break down as to at what amount of skill speed is needed, when it will start to be used again
why do DRG items never drop in SCoB ??????? :(
With the buff to Full Thrust, the avg potency of that combo rose to 226.67. Fracture potency is 220. It's no longer worth using because fitting it into the rotation wastes the uptime of something better.
Basically, if you do the full thrust combo, you are getting 226.67 potency per GCD, while Fracture does slightly lower 220, simply put, it's better to do the combo over fracture, especially since fracture cost a lot of TP for it's potency and since removing it completely frees up enough time to have your set combos within the 20s duration of heavy thrust.
Additionally, DoT damage isn't increased by Disembowel so in truth FT combo does more than Fracture by a slightly larger margin than you'd think.
The only reason we used Fracture in the rotation at one time is because DoT clipping wasn't a thing you could do (and, with FT at 300 potency instead of the current 330, that combo's avg potency was 650/3=216.67, less than 220). So it padded out one move in our rotation.