As it wasn't mentioned in the description, no. But people made it despite the lag problems, so I'm still gonna say it's a good mechanic to have in this game.
Printable View
One day, I'll get a decent group on Garuda Ex so that I may progress to Titan Ex and rage there.
Then the solution is to reduce the difficulty or remove such punishing mechanics? This is a personal problem. If you lose patience with inexperience players it's on you to find Linkshell or FC where you can rely on your friends abilities. Again, people have different levels of patience and some like to support new players who are learning, so it's a personal issue (but one I can definitely sympathize with). It's up to you how patient you are willing to be with groups, since the EX Primals content is completely optional. My vote is to keep the difficulty high and punishing! What about those players in statics who want Extreme content to actually be extreme? There's plenty of casual content, let's allow them some content to stay challenging. It's not fair to nerf the optional hard content just so that PUG's can clear with less stress.
It's already monotonous. Everything in this game is scripted anyway. Just memorize, everything.
There's no element of surprise, unless I am missing something. I personally hate instant kill mechs.
While Titan's stuff is scripted, the lag is a problem or something. Even on Titan Hard, I'm 100% out of his aoe things and
I'm still hit. One person dies and it's gg from there. It's just an artificial thing to make it seem like it's difficult
but it's annoying.
Also, 666 post. :c ... -Cries;
Well I am glad they did something different then. I haven't done any Levi's yet.
Memorizing the same patterns happening at the exact same time every time is super hard.
At least implement {Tractor}...
Ehh, I think some things in Titan are a little too tuned. My groups finally managed to get past him, but it really depends a lot on who has just a smidge of lag that day. Folks running to get out of plumes and just being a hair late because their lag got them. On a good day, with good connections, we do pretty good. We're good about getting our fallen up, and good about those fallen not croaking immediately...We very rarely have people sent flying off the platform, and yeah...We're "There" I think in getting the fight down...But the fact that success or failure for us is dependant on if everyones connection is 100% stable today is really annoying.
Like the fight...Hate that lag kept us from getting it down sooner, and keeps us from downing it still some days.
Now, as one of my group's tanks, I have a raging hate fire for Ifrit...Stupid stacking fire breath debuff with no cooldown...I JUST PROVOKED YOU WHY DO I HAVE 4 STACKS ALREADY?!
TL;DR.....