Which thread, sir?
even RO had two choices, im not saying we should have had access to everything, but they could have had some jobs being able to be used on multi classes, like thief as glad or pug, or they could have had 2 roads for each class.
glad- warrior pld. pug- mnk thf con blm-whm
the classes usually had at least two directions you could go with it, oh wells, with this system they will definately need a lot more classes/jobs cause while freeform gave you a great many jobs via skill swaps, this put the job count firmly at 7.
Stop the world I want to get off
So are you asking for all weapons to be available to all jobs?
Or just more options for jobs?
I think a Warrior would understandably be able to use a polearm axe and sword... so I see no reason why each of those classes could unlock and then use them with whichever weapon they prefer. LNC/WAR MRD/WAR GLA/WAR....
Obviously not every job would be available to every class... but would be nice to have at least 2 job options for each weapon class.
Armoury system and job system will work together nicely I think, SE probably already had this coversation internally 3 months ago.
every combo would not be bad, just because it is allowed doesnt mean people would do it. For instance DRG/SMN in XI does not happen because people know better.
I'd be happy with job/roles having more than one weapon though. If its limited like that /grimace. Options like in XI of using different weapons opened up a lot of gameplay. Like in abyssea jobs could use multiple weapons for different !! procs or taking advantage of spirits within, or taking advantage of piercing/blunt/slashing, or for skillchains, or for stats, etc. I hate to use XI as a reference but I feel as an established mmo with lots of playability it is a useful comparison.
If the case is that you are locked then, I hope being locked doesnt give you too much of an advantage while playing a role versus not because of job special abilities, because that job would not be available on other classes. For example if war or drk are on axe, then hopefully they wouldn't take a dump all over a polearm user that has strictly DD abilities set.
This is an excellent point that in my haste I seem to have totally forgotten about. Maybe certain jobs will be locked to a class(maybe 3 jobs per or something if locked at all), but if you can always just unequip a job from your class, and essentially be a "freelancer" and do whatever. Even though physical level is apparently going the way of the dodo and certain stats will be automatically allocated at rank up, you can still allocate other stat points to whatever you want and(this time) they should have an effect. You''re not really "locked" into anything.
Sorry, MZ. Backin' out of this one.