Problem is though. They only gave JP speakers the fax machine if you will.
I did the HW relic for DRK but to me....+1 Weapon damage and on average a +6 to your selected stats and main stats from the Hyper weapon IMO is not worth a 1-2 month grindfest investment. Judging from the 2.0 relic it eventually became obsolete and had no unique weapon ability to set it apart from any other weapon. So a "impressive looking weapon but nothing more". Especially when in later patchs they essentially hand you a weapon equally as powerful at a much cheaper cost of investment.
Which at this point I have to wonder if any new steps are added if I should even bother.
As for Savage I won't do it. Harder versions of fights you already have done with essential "do this much damage within this time limit" parses just isn't my thing.
I'll check out Deep Dungeon...but right now I'm just going to enjoy this GW2 ride I've been having. A bunch of design decisions just say "yes" to me. It's gonna be hard to come back to XIV after seeing how GW2 handles level syncing. One allows you to use all your skills....anywhere. And another is oh no them skills too hard to balance lock em out pronto.
I guess the one thing XIV does have over GW2 is an actual Aggro management system.
I do feel the lack of party finding groups is mostly because duty finder is pretty much the bonafide buy out option where you don't really need to form actual parties and communicate. It's more "hope for the best".
I disagree. I find most content unrewarding and mostly rides it's way on smoke, mirrors, and spectacle. That said the most rewarding thing to come out of this topic is knowing that there are those who share my sentiments. "Preaching to the choir" I suppose.
At the very least we can all agree on disagreeing and all disagree on agreeing.
