Originally Posted by
Viuiji
Hi Linkan :)
What I found worked for me is just before ads come out, i hit .5/opp (depending on what strat your group is using) with b3, then hit my ad with b4 (as my eno is usually at about 9 seconds at this stage and gives me movement time), run to side and f3 ad, avoid resin, hope line aoe gods are nice, kill at laser with f1 and f4, move away from laser and finish eno rot. Eno is usually ready to go again and you can let loose. Shouldn't be too much movement unless lasers/line aoe are just crap placement.
Alternatively, if gods are not nice, I just use 2.0 rot on ad and save eno for my focus.
After jump, if you time it well, and have some luck, you can still use eno rot all the way through to next jump.