There's a section of the guide that explains DoT clipping in detail and methods of avoiding it.
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I love you, Mercy Stroke, and welcome any buffage that might come your way. Aside from free damage you tell me when a mob is at 20% health.Quote:
Originally Posted by Mercy Stroke
Now, how do you all think DRG damage will be buffed 10% strictly by reducing recast timers? Jump? Power Surge? Blood for Blood? Maybe there'll be more to it than that. I'd welcome a lower recast on jump and B4B at 60 seconds recast would be nice, same for Power Surge.
I agree with Yoshida's logic. Invincibilities and things that let you ignore mechanics are hard to balance if not every class has them.
For example, if every jump gave you invincibility you could reliably have a jump up for every AoE.
You could potentially jump to avoid lots of otherwise unavoidable raid damage as well.
That is problematic for other classes.
Now as for BLM: they are broken. They are really, really outclassing every other class, and it isn't because of their AoE (which is, ridiculous). Its because of their mechanics.
Don't compare yourself to BLM. I'm always for buffing classes instead of nerfing, but BLM has amazing tools and it is amazing that the developers have not addressed this.
My important question for the day is: With the iLvl of the Allagan Spear going up, will base damage go up? Speculation, but if it gains even 1 dmg and 1 str, will we be scrapping our bis builds or just hanging onto the deliciousness that is Gae Bolg +1?
The critical of Gae Bolg will get turned into determination, but swapping pieces around to make up the lost 37 accuracy would be a pain in the rear. We could drop critical from the allagan face and feet for wyrm gear to make up the accuracy, but to what end? Just skill speed from allagan spear as a secondary stat?
I know, we don't know yet... but I want to speculate on future BiS before it's too late. I'm sure everything will be fine, and I love that we get an auto-critical so I should worry less, but if I need to spend more on wyrm gear. . . I'm putting other spending on pause until I see what the new spear looks like.
Edited for clarity.
Is it possible to gain enough skill speed that you can fit another action in somewhere in the rotation? Crit and Determination always trump Skill Speed because the former 2 affect off-GCDs, but with the Allagan weapons being ilevel 95 and the Allagan Spear giving Skill Speed, maybe stacking Skill Speed would be viable? A small amount of Skill Speed isn't good since it just ends up with clipping DoTs in a normal rotation, but if we stack Skill Speed with the Allagan weapon + myth Wyrm armors set (which would also fix the accuracy deficit), couldn't we change the rotations entirely to something stronger? Like with EasyModeX's HT > IDC > Phl > TTT > HT rotation, a Fracture could be fit in after every Phl or something.
Sure it'd still not be ideal compared to an equal amount of Crit and Determination, and TP for single-targets may actually become a big problem, but it's a possibility I'd think.
You'd need a lot of SS to achieve that.
I would guess that the allagan spear going from ilvl90 > ilvl95 would gain +1 WSD and maybe 1-3 str making it better regardless.
I would keep the allagan feet in the slot, Swapping the allagan visor for the wyrm helm, and using the maiming earring over the striking would make up for the -37 acc loss.
Not 100% if that is the most optimal but would assume so as will only be losing out on crit.
I am willing to bet they are also going to allow use to +2 our relic weapon at some point with items from the extreme mode primals.
If not I am more then happy to keep on my myth helm over the fugly mask that refuses to drop for me... Just need the lance to drop instead of MNK h2h.
is anyone else starting to be bothered by the fact that most everyone has decided that MNK is far better than DRG as far as melee DPS?