Originally Posted by
Lyth
It's very rarely so neatly compartmentalized, and you can always count on players to act based on short-term self-interest above all else.
The problem is that the argument for buffs is always predicated on the claim that 'I' play a more difficult job than 'you', which very rarely has an objective basis in fact. I very rarely see someone discussing job IQR within a role (which is an interesting discussion in itself), and most mentions of complexity are invariably made to freestyle gameplay on a job that you don't actually play. In the short term, this gets players the buffs that they want, in terms of both damage output and utility. In the long term, however, the dev team invariably simplify the jobs in question down to address the 'complexity' discrepancy, which makes this all come karmically full circle.
But it's a nuisance for players on other jobs in the short term as well, because historically powerful jobs are going to also have a lot of vocal backing to keep them that way. All of DRK's problems in Stormblood were a direct consequence of the overpowering debate around making WAR more powerful again. DRK provided low reward for effort despite being dismissed as being easy to play by an overly jingoistic WAR playerbase who had no clue about how the job was actually played. And it's because we were willing to patiently keep silent and watch that we spent the better part of four years at a massive disadvantage to everyone else.
I don't think there would be any significant job adjustments or controversy in the melee dps section this expansion had they not happened to release a new job into the category. And that's really what prompted the turf war around 'complexity vs. performance' at the start of the expansion. Unsurprisingly, we yet again see short term buffs to all melee followed by long term plans for simplification. A lot of heartache could be saved if the devs simply saw through why people have these 'complexity' discussions in the first place and just ignored it. This exact same problem will repeat itself with Casters next expansion if they release a new Caster.
I wish that players could have discussions based on their love for a particular job and talk exclusively about making things more fun without impacting other jobs in the process. But it's very rarely so simple, and everyone in the category ultimately has a stake in the discussion.