It's such a useful skill and one of the few unique party skills we've left in the game that aren't DPS focused.
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It's such a useful skill and one of the few unique party skills we've left in the game that aren't DPS focused.
LOL this has only happened to me once.
Got a very impatient Healer in Heros Gauntlet who wouldn't let me open chests, and wouldn't let me do my job and make sure I held aggro as a tank in 1 section before I moved onto the next group of mobs.
Granted he was a good healer, but it was humorous that I wasnt allowed to do my job properly, and he kept using Rescue on me to pull me to the next mob
Rescue in general is garbage. By the time you use it, it's slow drawn out animation goes off and pulls the person it's to late. They still take the damage or die.
Anyone that has played a Priest in WoW and used Guardian Angel knows how a good rescue feels and works. It instantly pulls the person. It will even pull them over a gap in the ground. FF14's version of this just feels like pure crap.
I use Rescue solely as a tool to keep the face-rolling DPS out of bad, especially in the new Eden raids. They are too pre-occupied staying in their own face-rolling world to pay attention to the pack of us moving out of the one-shot bad mechanic. It saves me a raise time and keeping them up. Granted, they keep doing it, they lay dead and get a Raise when I or the other healer has a moment to get them back up when Swiftcast is down or we have an opportunity to stand there and wait on such a long cast time. It's helpful especially for the ones that are really trying to figure out mechanics and first timers in a raid or trial.
In summary: It has a purpose and it works well for that purpose. I haven't seen any 'abuse' of it being used, and has even saved me a time or two when the other healer got me out of a bad spot. I think maybe some of you get trolled for a reason with it. And, it works great in LoTA when the lazy DPS runs to the opposite end of the arena, not helping the rest of us fight adds.
I rescued a tank to me by accident once oops :(. And he said nothing which made it worse, just ran back.
But honestly if I use rescue on you, I’m saving you from certain death. I rescue people into safe spots and things like that, if I can and I remember.
If I see someone is running to get to where I am because of an aoe, I will rescue them.
But yeah should be very sparingly used. It can help people who are very obviously in the wrong place though and I’m grateful when it’s used correctly on me.
It's a good thing that anecdotes not supported by evidence are not commonly accepted as valid arguments right? What's that? they are? Huh, that is unfortunate.
As a former (mediocre) raid AST back in SB, I personally only ever used rescue to try to pull my party out of death if I could help it, or drug randos back into my healing range, and I've personally only ever BEEN rescued when I've been standing in the bad.
But I have no hard evidence as to the OVERALL use of rescue, like most people who are arguing in both directions have no real hard evidence.
Rescue is great. I had to use it on several people in danger. I was saved several times by it. Last one was emerald weapon extreme.
This is such a flawed mentality. Think about it...
Healer uses Rescue
Player gets pulled over, but still takes damage or dies
This means that player was taking damage or dying regardless
Which means the healer was at the very least trying to save your butt.
You can argue about upkeep, but ehhh, even as a melee you probably should still be dodging while doing that. Experienced healers tend to hold onto rescue until they know a part of the fight that one shots players. They head to the safe spot then try to notice, target, and pull the player to safety who is about to eat it. Very much like a hard casted raise, it isn't the easiest thing to pull off, which is why we friggin enjoy having it, feel good when it's successful, and is a change from 1,1,1,1,1.
I mean, arguably, things like that (or E3N/E3S, or anything with mechanics that destroy the ground) are precisely why they'll probably never make Rescue pull people over the Death. If you try to yoink someone across the gap in Dohn Mheg, they plummet to their death. If you try to yoink someone across the Danger Bacon in E6S, they will die. They do enjoy periodically doing the 'pick which side you're on for this mechanic, and hope it's right' thing, and Rescue ignoring that would make those mechanics super cheese-able.
On the larger topic, I can think of situations where Rescue can be used quite legitimately other than to save the target's life (and other than the Susano cheese trick I mentioned earlier in the thread). A couple of months back, I was running Copied Factory; I was a healer, and we were alliance B. When the adds phase during Engels started up, our tank was nowhere to be seen; he'd run off to wail away on Alliance C's add. Meanwhile, our add was eating the face of the group's top DPS (the black mage). People shouted about it in party chat, Alliance C mentioned it in alliance chat, everyone was like "get back to your add!" The tank evidently just wasn't watching the chatbox. So I stood right by the add and Rescued him back. To his credit, he seemed to immediately realize "Oh, I was supposed to get that" and provoked the add off the black mage, and things went smoothly after that.
(...actually, on reflection, I suppose Rescue was still used to save a life there. It just wasn't the tank's.)