It took me all of 1 day to get used to the new casting specs... it makes things more challenging, more fun. Stop asking to be spoonfed everything...
It took me all of 1 day to get used to the new casting specs... it makes things more challenging, more fun. Stop asking to be spoonfed everything...
you are the only mage i have talked to that has stated that then. i've been hearing non stop in game and on these forums about casts that just stop themselves, have no animation showing the spell is casting, showing the progression bar of the spell, and having to have to hit a spell repeatedly for them to go off. i have been having those exact same issues so i can't say they are the only ones having the issue.
those issues are not increases in challenge, but more along the lines of bad design and programming along with lack of proper q&a.
I've been playing mostly whm blm or pld since the update and I don't think there's anything wrong with the changes to spellcasting even with the lag issues. It makes sense that for now you will sometimes miss a spell, you just need a few more days to get used to it.
I agree with darkpoet's statements. I'm having very often lag/glitch with spellcasting... :/
Fix the lag...
I dont mind the interuption when moving or getting knocked back. Though I think making an increased chance to interrupt a spell when hit while/after moving would be a more logical way to handle this rather than 100% of the time. You could even incorporate equipment and elemental factors that increases/reduces your chance for interruption adding a whole new facet and challenge to the game. (stuff to think about for 2.0 maybe?)
It's a widely-used mechanic throughout MMOs. It's a normal mechanic. I was really worried that it would make things impossible for Moogles and Darkhold. It doesn't. I'm basing what I say on experience, a shared one, at that.
You know what I do in order to cure my tank? I tell him to stop for a second so I can toss a Cura and a Regen on him before he starts running off again. Amazing, right?