The above comment made very little to no sense.
The above comment made very little to no sense.
Hoping Bayohne or Rukkirri could help shed some light on this new Job System that Yoshi-P mentioned in the last letter.
Brilliant idea, very well thought out! I hope the dev's at least read and discuss this together, as it could lead to something very good for this game, and exactly what it needs!
Again, nice job!
I'm fine with an idea like this as long as we aren't stuck in any path once we activate it. I believe you did mention being able to switch as you like in the OP though, so that's fine. I just hate being restricted or forced down a certain path, that's one of the big things for me in FFXIV. I enjoy having the freedom to play any given class on one character.
This idea has merit~
Although, I wouldn't be opposed to them completely overhauling the current classes, and giving players a one-time ability to shift their current progress from their old classes to the new ones.
While I think the thought is in the right place, I think there should be no "advanced class". There should simply be jobs and disciplines which pour into one another to fill the player's desired mold for a character. As such, I think the job system should only feature what used to be "advanced" jobs for the job system, because jobs should be an ADVANCED FEATURE. The player obtains their jobs by progressing in the game to a point where they can properly access the armory system's needs. Instead of White Mages, the "job" which combines whack n' cast healing should be the Devout. The "nuke" should probably be an Elementalist or Magus. Red Mages should probably be Sorcerers, not to betray the classic flavor of FF, but to enrich the game upon the crannies of it's lore as opposed to the troupes of it's title.
I'm not opposed to "traits", but skill trees, I am, but that's been addressed several times before.
Also.... YES, PLEASE CROWN THIS... This thread has alot of excellent player resources in it
Its well thought out, but i would avoid the class trees, also i dont know about adding a whole new leveling thing.
I would put jobs as a role, which gives special abilities/traits that you upgrade via quests, these traits would define your class more than your skills, and gear options would also further define them.
But it would nice to hear more of the direction planned for the battle system, no matter which way they are going with it
I'd like to disagree, only on the notion that in my opinion, gear should be mostly aesthetic in value, and though more leve gear which will be job specific has been announced, I'd rather raiding gear not become a part of the game, or NM gear which is better than crafted gear. This is because I am of the opinion, that the game's best items should be crafted, not found. I think end-game gear should represent many mechanical and aesthetic choice combinations to give players more control over their appearance than "What produces the best buffs". So in this respect, I would like gear to avoid being set-driven as well.