Sounds like skill issue /shrug
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Sounds like skill issue /shrug
no
/thread
Just want to reply with a word of advice - this group of players complaining is a very small part of the community and not the same part that was advocating for this level of difficulty. I think that's fairly evident from the 500 or so replies dogpiling OP and the handful of other turbo casuals in this thread. The majority of the community wants this, was vocal about it, and now that we have it we are vocal about keeping it. No game community is a monolith and we are seeing that in real time in this thread.
VERY funny how so many people treat the OFFICIAL FORUMS as their little safe space for fringe opinions and the moment any thread gets more traction than a car on ice, they cry brigading of toxic elitists.
News flash: the official forums is not what most people visit on the daily to discuss issues, and when bad opinions are said in a place where the devs look, you deserve ridicule and thank god people post to other places where more people can get eyes on such a bad opinion.
I've literally never stepped foot into a savage or ex until I can unsync solo it. I say that to show that I'm extremely casual, I get on level my jobs, do my roulettes, hang out with friends and that's about it. This normal raid tier is 100% perfectly fine. It wasn't difficult at all, mechanics made sense and were easy to follow. I healed all 4 and the biggest problem was just learning the fight. The dots aren't overly punishing they can be healed through with a medica 3 easily enough. Every week this will get easier because people will know the fights and be able to do the mechanics appropriately. This is not difficult content by any stretch of the imagination.
For those who enjoy challenges, its nice to see some mechanics that have some bite and keep me on my toes.
Square has done and amazing job with how they've keep innovating new ways to use their systems, the encoutners are the strongest part of this expansion by malms.
What you're experiencing is what Savage raiders feel whenever they walk into a new boss fight, and then they practice and try and fail for months and months and months until it becomes second nature, like any coreographed routine.
Welcome to having to work for the clear :-).
Keep at it an you will come to find hard work and dedication is a completely different kind of rewarding.
SE, if you nerf normal content even for a little bit, I'll make an angry post saying that you should turn it back at it was in DT. So don't.
You absolutely may, and it's greatly appreciated! Thanks! I'll have to remember that next time I'm in there.
Same boat here. I've done a bit of Coils and a bit of Alexander Savage Solo. Only started a couple of years ago during Endwalker. So far, Arcadion's been the most fun I've had in this game.
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I have to disagree with others that have stated that the game doesn't teach you mechanics well. Hell, the bosses all do weaker forms of their later attacks for you to observe and learn, so that you can use your magical human brain computers later to analyze and deal with combinations and harder versions of said attacks. And again, most of these attacks are no different than attacks that have shown up dozens of times in earlier instances. (Honey B. completely stealing a couple of Barbariccia's attacks... and you HAD TO get past her to even get into Dawntrail in the first place!)
Is it time? Can we finally say git gud in FF14 normal raids?
I am a filthy casual peasant that hardly plays endgame content and the only wipe we had on our very first run of day one raids was on the first fight when half the group fell through the floor. We didn't fall through the floor again. The normal raids are easy, what in the world are you smoking? I get that not everyone can not stand in the fire but that's on you, not the game. You know the trick? Learn the fight. There is a grand total of 0 RNG in the mechanics other than the position of the no-no circles. Just learn to not stand in the no-no circles and who gets the arrows. It may take a couple passes but you'll get it.
Also who on earth expects "chill content" out of RAIDS? Raids used to be notoriously difficult in past MMOs which is why the term has carried over to other MMOs for their harder endgame group content. Raids are meant to be more difficult. Difficult is supposed to be what raids are about as it has always been. Don't try to bring the rest of us down to your level. You don't like it, don't raid. Simple as.
This filthy casual love the direction SE is taking with normal content. I am excited to repeat M2. 10/10 would dodge hearts again.