Don't know why you laughing because he's absolutely correct. Or do you not know how Tank stance work?
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You need to shift your view a little bit on enmity of 5.0 rather than before it's time and you'd see Juicymama makes a point. Well, it's a point that stands most of the times.
In a clean fight, where no one's carrying leftover stacks and whatnot, the dps enmity is an accurate thing if you exclude the obvious tank enmity. A dps in a dgn that ends up at the 4th position who hasn't died means something's not quite right and it's usually obvious. Even if there was an initial strong burst, over time, the only job that's supposed to be at 4th is the healer.
Enmity is incredibly accurate this expansion to measure which DPS is doing more damage. All aggro dump and enmity reduction skills have been removed, so the only thing they have left that can affect their aggro is their own *damage output*.
This only applies to damage dealers though. Obviously healers and tanks can generate threat by other means.
It feels like they made the fights even more overtuned in terms of DPS required to clear while also doubling down on the ToS and fear mongering. People would rather leave and disband entire groups over mentioning that someone may not be pulling their weight. If someone were to get kicked or replaced, it'll be silently and they'll receive no feedback or reason as to why.
Is this really the type of raiding community we want to foster?
How about, as a tentative first step, they added an official ingame parser, but only for SSS, Extreme, Savage and Ultimate content?
This is content they absolutely know we parse anyway and where you're expected to optimize your rotation and gear to beat dps checks.