Will there be any plans to sort by damaged gear? It is frustrating trying to repair yourself combing through all of your gear. Or sort by repair class, grouping together all gear that for example a carpenter could repair.
Printable View
Will there be any plans to sort by damaged gear? It is frustrating trying to repair yourself combing through all of your gear. Or sort by repair class, grouping together all gear that for example a carpenter could repair.
Will a voice chat feature be implemented in ARR ?
Will players be able to acquire unclaimed rewards related to the XIV story in XiV:ARR?
Will we be aloud a one time race/gender change when 2.0 arrives?
This probably doesn't belong here and for that I apologize reps.
When compiling all the questions and sending them off to Yoshi-P, could you please remove the questions that have already been answered numerous times, such as race/gender one-time change, mailboxes etc. I don't mean any harm with this post, however the live letters already feel short enough as it is.
I would hate for time to be wasted on questions that have been answered already through interviews, past live/producer letters.
If you have to delete this post afterwards because this thread is specifically for questions, I understand.. but please make a note of it or consider it :D.
Thank you-
How often are we expecting to see new endgame content patches once the game is released?
Will SE take a more active role against botters and RMTs?
when can we get a benchmark?
Blue Mage?!
Can we expect to see more content geared towards light parties, instead of full parties?
Will there be incentives for us to explore besides achievements and "unlocking" the entire map?
With how Chocobo's will be added to battle, will I be able to mount my Chocobo and attack? Like Cavalry?
The only question that matters: 2.0 world wide release... When?
Firstly, thank you for all the time/energy you put into this to make it a truly amazing experience. Onto my question: If I make the staff (dev team, Yoshi-P, etc etc) the most super special awesomely delicious cake/pastry ever created... Will you put Chocobo Knight into the game and make it awesome? (Also, more information on chocobo raising/ranching/teamwork/racing/etc would be cool too, but mainly just the chocobo knight thing).
How indepth will the add on system be? You mentioned before that it will be more visual then functional but can we expect ability to interact with the free company menu or the map?
Will the FFXIV:ARR client feature a true "full screen" windowed mode without the need for a third party program?
Is there going to be a server Located within the USA ? When Will testing begin for that if so ?
Why cant you design mobs with the ability to build TP as the players do, so that mobs cant spam the same abilities over and over?
Will newer boss monsters not use enmity-resetting moves? Numerous monsters in 1.0 use this cheap tactic (buffalo, moogles, Coincounter, golems, Great Elm, etc.), and it makes it very frustrating and seemingly worthless to play as a tank when monsters can ignore all of your enmity-generating moves at almost any given instant.
Can you show us some in-game footage of some of the new remade areas besides Gridania/Black Shroud?
The devs have addressed remaking the current areas that are in 1.0; however, are there any plans to add more surreal, otherworldly, and widely varied environments to the game to make it seem more immersive, memorable, and fantasy-like? (areas similar to Midgar from FF7, Memoria from FF9, Zanarkand from FF10, the Great Crystal from FF12, etc.)
Lets look at the tatical disadvantages Example: Black mage: has the spells in series thunder, fire and ice. Specifically thunder series you cant aoe, fire you can aoe, ice some you can aoe. This is practically easy mode so why cant you give players the option of have thunder series aoe and fire series non-aoe? A mob /mobs that are weak to thunder/lightning have to be single targeted and mobs that are weak to fire players have to aoe instead of single target. So why cant you give players more spells with more options and why limit the spells for all DOM's? Also the combo system is a joke, why not add in skill chains and magic bursts?
Botanists get a garden ... but what do fishermen and miners get?
will there be changes made to using other jobs actions or having a sub-job like in ffxi?
Can you give us some examples pertaining to the different party buffs based on classes/jobs used?
It seems with all the instanced dungeons/fight etc that you are moveing away from what was in FFXI in regards to open world content, so is this going to be another all instanced based MMO or will you give the players an open world MMO like FFXI?
Can you further tell us how you plan to use the gauge to fill in order to summon the primals or has there been any ground work for them? Or will the way to raise the gauge be different from primal to primal?
How easy will it be to join a party in 2.0? What are the exact mechanics and features involved?
I see somebody already asked about housing and storing options.. but they were not real specific ... are we gonna be able to build different pieces of furniture whether or not it will be used for storage or decoration? And will any of it have possible effects on characters... (crafting, fishing, etc.)?
I don't know if this was explicitly addressed, but if it was I can't find anything on it so...
Will there be separate role-playing servers in A Realm Reborn?
how is the auction house system going to be in ARR? can you show a small clip of it, that was one of the main things that people left XIV for.
Is there going to be in ARR launch extreme weather areas? Like sand desert, snow lands, glaciers, jungles, etc.... We want epic!
Can we get some more information on housing please? How much are the various houses going to cost? Will there be housing storage? How customizable are they? Can we sell our house if we want to upgrade or change areas?
Will we see an option to view our online character profiles in-game? Or add a character description to our data when people check our gear/achievements?
once upon a time people complained that magic classes were "dumbed down" a bit and yoshi had claimed that in 2.0 the existing magic classes would receive a broader spell bank. Is this still the case?
Also, please go into detail about how stats on gear especially applied via materia will work/change in 2.0.
What kind of plans do you have for making the game world feel alive and interesting for players? For example, will there be reasons for players to actually travel through areas instead of instantly teleporting and how much open world content is there?
I'm also hoping for paying attention to detail when planning different areas and all areas having their own atmosphere (XI did this extremely well), and NPCs being alive and doing something instead of just standing still and waiting for the player to talk to them.
Will we have a world designated and slightly regulated for Roleplay in a franchise where most mmos offer this option?