Do you have plans to incentivise players who help others with quest and missions such as gil, anima, seals rewards ? What are they ?
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Do you have plans to incentivise players who help others with quest and missions such as gil, anima, seals rewards ? What are they ?
Will materia ever add abilities?
Any plans to upgrade FFXIV directx from 9 to 11?
Any plans to fully restore HP+MP upon level up?
will 2.0 add daily quests with good amount of gil ?
Have you considered integrating NM Hunting comparable to the system in Final Fantasy 12 into the Final Fantasy 14 leve sytem to allow for challenging & rewarding content for small groups of players (3-4 very skilled players for example).
any plans to fix game shadows been like this since launch?
http://i50.tinypic.com/wbfln6.jpg
Have there been any plans to implement an out of game chat will allow you to chat with you LSs and friends while not in the game.
Dragoon cant be one without his faithful dragon so any plans to do wyverns as pets ?
http://images.wikia.com/finalfantasy...%28FFXI%29.png
instead of little flying dragons like in ffxi?
Will Goobbues be able to jump in A Realm Reborn?
I liked the Trials of the Magians from FFXI that allowed you to "power-up" your weapons, will ARR have a system like this in the future?
can you add wyverns to fight alongside dragoons each with different job?
each wyvern will have a different job:
Azure Caster:
http://images.wikia.com/finalfantasy...%28FFXI%29.png
Healer:
http://images1.wikia.nocookie.net/__...%28FFXI%29.png
Earth type Tank:
http://i43.tinypic.com/2psfzly.jpg
Will A Realm Reborn end game content consist of just primal/dungeon instance grind fests?
Will materia be revised to work like FF7 to gain or augment abilities; rather than the current system which is designed to pump stats?
Will A realm reborn have open world end game content similar to Sky/Sea SCNM/ZNM from FFXI?
Will there be better robe animations in A Realm Reborn?
Will the search interface be revamped so players can mark specific quests, dungeons, hamlets they need or are willing to participate in?
Will player housing decorating allow freely moving and rotating items on an X Y Z axis (like star wars galaxies), rather than in predetermined slots (like FF11)?
Its been said that Linkshells are going to function more like social chat channels in 2.0.
If that is the case, is there any possibility of raising or removing the 128 member limit in 2.0?
A new loot system, i.e. need versus greed, was mentioned to replace the current one- can you talk about that?
Are you going to adjust Monks so that they can focus on only two stats instead of 3 like most jobs?
You get things from other FF games into XIV (saucer,crystal tower,...) - what are you planning to implement from FFXI?
Are there any plans to make the "Main story areas", market wards, and Grand company offices real places or will they stay as is by going to one place and picking the one you want to zone to form a list?
Will you implement tiered NM systems in the openworld catering from a) amateur to skilled and b) solo to party to alliance content?
What will be done in ARR so players won't have to camp Ul'dah shouting or looking for shouts to get things done.
What is the purpose of keeping the class systems in the game? How will the classes differentiate from jobs in a realm reborn?
How much will PVP interfere with the balance of PVE in A Realm Reborn?
How long can we expect to wait after the last character save on November first before A Realm Reborn goes live?
Will I understand you wont give any details on the subject, but In addition to Summoner/Arcanist can we expect there to be any more jobs/classes launched at the release of A Realm Reborn?
Why a party limit break feature? I know its a replacment for battle regimen....but why not individual limit breaks? If i recall correctly, no ff in the whole series had a whole party limit break...
How will the quests to obtain relic weapons change in A Real Reborn?
Will the official final fantasy XIV website be hosting an armory system similar to WoW's where we can view other characters data/gear?
I hope player estates will not just be glorified storage so what wider functions and purposes will be available at player estates?
In regards to end game content in A Real Reborn, It
s been mentioned that you plan on making content for groups larger than 8 people. How many people will these alliance style raids consist of? Are there any plans of making less than 8 man content?
In A Real Reborn do you intend to keep the current retainer/market ward system? Or will you be improving the way player storage works?
Since several mechanics in the game are being revamped and attuned, what can we expect of the attributes like STR,DEX,VIT..etc to work, will they be more meaningful like instead +50 to see some chance maybe a +5 will see a difference, also does the elemental resistances will still play some sort of role or will they be complete removed. /Back in the day they said that you could become an @Fire Mage or an Ice Mage depending on how you set you elemental attributes may we see something like this?/
Can you give us any information on the new changes to crafting and gathering systems in a real reborn?
In the future, is there any possibility of releasing comprehensive data on stats, their caps, and what they directly effect?
I'n the current version of the game Ul'dah is used as a central gathering point of players. Can we expect a new central city for players to gather in at the launch of A Realm Reborn ala-Jeuno/Whitegate?